+DavE- wrote:Hi, Dave. Take a look at camera overlay (addOverlay in the Lingo> in the opengl there is a method to put in the 3d world some 2d images that
> respect the dimension with the perspective but they are orientated always in
> front of the camera (like the sprite of doom that are the enemies and all
> that isn't the wall).
dictionary). There are examples at Macromedia´s site and some other
pages as well.
Agustín María Rodríguez | [email]agustinOnWine.com.ar[/email] | [url]www.OnWine.com.ar[/url]