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softyengin #1
3D Defienitions and creating models/surfaces in 3d lingo
Hi everybody. I am creating a 3d scene totally in LINGO but im a bit stupid
with 3d Definitions... I'll explain.
I know that I must create a mesh (meshResource) and then use this to create a
model.
I have a model exported from lightwave, a head in fact. I know it has about 3
surfaces. Say
1. Skin
2. Teeth
3. Eye
So I know I need to attach a different shader to each, that I can do.
The problem is I thought I could create 3 meshes and then add each mesh to the
ONE model.
Ie
Mesh1 = newMesh("from skin data")
Mesh2 = newMesh("from teeth data")
Mesh3 = newMesh("from eye data")
buildMesh etc...
Model1 = Scene.newModel(Mesh1)
Scene.addMesh(Model1 , mesh2)
Scene.addMesh(Model1 , mesh3)
Thus I have 3 surfaces in my model. But I cant see a way to do this and it
wouldn't give me 3 surfaces/shaders anyway would it?
In director would I have to comprise this ONE lightwave scene as 3 separate
MODELS.
Ie
Mesh1 = newMesh("from skin data")
Buildmesh(mesh1)
Model1 = Scene.newModel(Mesh1)
Mesh2 = newMesh("from teeth data")
Buildmesh(mesh2)
Model2 = Scene.newModel(Mesh2)
Etc for mesh 3...
Thus seperating my 1 model into 3 models?
Im a but new to this so I think I have maybe missed something here as this
seems a bit odd.
Any ideas folks?
TIA alan
softyengin Guest
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