Ask a Question related to Macromedia Flash, Design and Development.
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James #1
3D in Flash
Hello everyone,
I want to create a simple 3D engine inside Flash MX,
starting off by creating a simple cube; rotating and
transforming it and move onto orientating 'the camera.'
I've been searching the internet for tutorials and math
in order to understand 3D graphics but have not found
any really useful resources.
Does anyone have any information on manually
creating 3D graphics or know of any really useful
resources on the net?
James
James Guest
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Ivica #2
Re: 3D in Flash
On Tue, 29 Mar 2005 18:47:14 GMT, James wrote:
If you really want 3d, look for SWIFT 3D. That is verry good tool and that> Hello everyone,
>
> I want to create a simple 3D engine inside Flash MX,
> starting off by creating a simple cube; rotating and
> transforming it and move onto orientating 'the camera.'
>
> I've been searching the internet for tutorials and math
> in order to understand 3D graphics but have not found
> any really useful resources.
>
> Does anyone have any information on manually
> creating 3D graphics or know of any really useful
> resources on the net?
>
>
> James
can solve your problems on easy way
--
------------------------------------------------------------
Ja sam glup i zato komuniciram svama!
Ivica Guest
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James #3
Re: 3D in Flash
I would, but the problem with Swift3D is that the software, as
far as I'm aware, does it all for you. Learning a software package
per se is not a taxing experience whereas learning the mechanics
of how something works can arm you with potentially useful
skills and even better - understanding.
James
"Ivica" <istarcev@MAKNIglobalnet.hr> wrote in message
news:18os3ilmdbo3m.13219sqiisyls$.dlg@40tude.net.. .> On Tue, 29 Mar 2005 18:47:14 GMT, James wrote:
>>> > Hello everyone,
> >
> > I want to create a simple 3D engine inside Flash MX,
> > starting off by creating a simple cube; rotating and
> > transforming it and move onto orientating 'the camera.'
> >
> > I've been searching the internet for tutorials and math
> > in order to understand 3D graphics but have not found
> > any really useful resources.
> >
> > Does anyone have any information on manually
> > creating 3D graphics or know of any really useful
> > resources on the net?
> >
> >
> > James
> If you really want 3d, look for SWIFT 3D. That is verry good tool and that
> can solve your problems on easy way
> --
> ------------------------------------------------------------
> Ja sam glup i zato komuniciram svama!
James Guest
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Ivica #4
Re: 3D in Flash
On Wed, 30 Mar 2005 14:37:15 GMT, James wrote:
Belive me, that is very usefull software becose you can create a model and> I would, but the problem with Swift3D is that the software, as
> far as I'm aware, does it all for you. Learning a software package
> per se is not a taxing experience whereas learning the mechanics
> of how something works can arm you with potentially useful
> skills and even better - understanding.
>
>
> James
>
>
> "Ivica" <istarcev@MAKNIglobalnet.hr> wrote in message
> news:18os3ilmdbo3m.13219sqiisyls$.dlg@40tude.net.. .>> On Tue, 29 Mar 2005 18:47:14 GMT, James wrote:
>>>>>>> Hello everyone,
>>>
>>> I want to create a simple 3D engine inside Flash MX,
>>> starting off by creating a simple cube; rotating and
>>> transforming it and move onto orientating 'the camera.'
>>>
>>> I've been searching the internet for tutorials and math
>>> in order to understand 3D graphics but have not found
>>> any really useful resources.
>>>
>>> Does anyone have any information on manually
>>> creating 3D graphics or know of any really useful
>>> resources on the net?
>>>
>>>
>>> James
>> If you really want 3d, look for SWIFT 3D. That is verry good tool and that
>> can solve your problems on easy way
>> --
>> ------------------------------------------------------------
>> Ja sam glup i zato komuniciram svama!
animate this model and than export this model in .swft Swft is format who
alows you many great staffs. Whit actionscript and swft files you can
create omost evrything what you want...
Flash is great 2D program but 3D... that is problem
Sorry, my english is not very well.
--
------------------------------------------------------------
Ja sam glup i zato komuniciram svama!
Ivica Guest
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Tweek #5
Re: 3D in Flash
I'm currently investigating the same principles, but more as a way to do
pseudo-3d in relatively simple games.
This page would be a great place for you to start:
[url]http://www.bit-101.com/tutorials/[/url]
James <james.merry@ntlworld.com> wrote in message
news:Soh2e.295$_65.109@newsfe3-gui.ntli.net...> Hello everyone,
>
> I want to create a simple 3D engine inside Flash MX,
> starting off by creating a simple cube; rotating and
> transforming it and move onto orientating 'the camera.'
>
> I've been searching the internet for tutorials and math
> in order to understand 3D graphics but have not found
> any really useful resources.
>
> Does anyone have any information on manually
> creating 3D graphics or know of any really useful
> resources on the net?
>
>
> James
>
>
>
>
Tweek Guest
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Brandon Bradley #6
Re: 3D in Flash
Flash is a bit limited in this regard, you may want to take a look at
Director for this as it has a built in 3d Engine that can be utilized
fairly easily including pulling models in from external sources.
If however you are looking to build such a engine in Flash, there are
some tutorials on [url]http://www.flashkit.com[/url] that address thison varying
levels. If however you are looking for something more in depth and don't
mind translating languages you might check out "Computer Graphics
Principles and Practice" (ISBN:0-201-84840-6) It specifically addresses
C, but the theory should still be good for flash. There is also the
"Black Art of Java Game Programming" (ISBN:1-57169-043-3) if you can
find it somewhere (I believe it may be out of print). It goes through
how to do a lot of the basic functions to calculate basic 3d shapes and
project them on to the screen. That would give quite a bit of
instruction, but would likely be a bit tricky as you would have to
convert quite a bit, and I seem to recall there being some issues with
their code.
--
Brandon Bradley
Macromedia Certified Instructor
[url]http://www.attconline.org/[/url]
Brandon Bradley Guest
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James #7
Re: 3D in Flash
That's great :o) thanks
James
"Brandon Bradley" <brandonbradley@cox.net> wrote in message
news:QGY2e.56043$3z.33732@okepread03...> Flash is a bit limited in this regard, you may want to take a look at
> Director for this as it has a built in 3d Engine that can be utilized
> fairly easily including pulling models in from external sources.
>
> If however you are looking to build such a engine in Flash, there are
> some tutorials on [url]http://www.flashkit.com[/url] that address thison varying
> levels. If however you are looking for something more in depth and don't
> mind translating languages you might check out "Computer Graphics
> Principles and Practice" (ISBN:0-201-84840-6) It specifically addresses
> C, but the theory should still be good for flash. There is also the
> "Black Art of Java Game Programming" (ISBN:1-57169-043-3) if you can
> find it somewhere (I believe it may be out of print). It goes through
> how to do a lot of the basic functions to calculate basic 3d shapes and
> project them on to the screen. That would give quite a bit of
> instruction, but would likely be a bit tricky as you would have to
> convert quite a bit, and I seem to recall there being some issues with
> their code.
>
>
> --
> Brandon Bradley
> Macromedia Certified Instructor
> [url]http://www.attconline.org/[/url]
James Guest
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James #8
Re: 3D in Flash
Wow, that's great! I've been scouring the web for some really
good tutorials on 3D and flash and found only one provided
by macromedia themselves;
[url]http://www.macromedia.com/devnet/mx/flash/articles/flash_3d.html[/url]
I better get going and conquer understanding this. I'd be
happy to collaborate with any effort to demystify this area.
later,
James
"Tweek" <tweek@comeonletsbereal.com> wrote in message
news:QKX2e.9967$If1.2212796@read2.cgocable.net...> I'm currently investigating the same principles, but more as a way to do
> pseudo-3d in relatively simple games.
>
> This page would be a great place for you to start:
>
> [url]http://www.bit-101.com/tutorials/[/url]
>
>
> James <james.merry@ntlworld.com> wrote in message
> news:Soh2e.295$_65.109@newsfe3-gui.ntli.net...>> > Hello everyone,
> >
> > I want to create a simple 3D engine inside Flash MX,
> > starting off by creating a simple cube; rotating and
> > transforming it and move onto orientating 'the camera.'
> >
> > I've been searching the internet for tutorials and math
> > in order to understand 3D graphics but have not found
> > any really useful resources.
> >
> > Does anyone have any information on manually
> > creating 3D graphics or know of any really useful
> > resources on the net?
> >
> >
> > James
> >
> >
> >
> >
>
James Guest



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