Ask a Question related to Macromedia Flash, Design and Development.

  1. #1

    Default 3D in Flash

    Hello everyone,

    I want to create a simple 3D engine inside Flash MX,
    starting off by creating a simple cube; rotating and
    transforming it and move onto orientating 'the camera.'

    I've been searching the internet for tutorials and math
    in order to understand 3D graphics but have not found
    any really useful resources.

    Does anyone have any information on manually
    creating 3D graphics or know of any really useful
    resources on the net?


    James




    James Guest

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  3. #2

    Default Re: 3D in Flash

    On Tue, 29 Mar 2005 18:47:14 GMT, James wrote:
    > Hello everyone,
    >
    > I want to create a simple 3D engine inside Flash MX,
    > starting off by creating a simple cube; rotating and
    > transforming it and move onto orientating 'the camera.'
    >
    > I've been searching the internet for tutorials and math
    > in order to understand 3D graphics but have not found
    > any really useful resources.
    >
    > Does anyone have any information on manually
    > creating 3D graphics or know of any really useful
    > resources on the net?
    >
    >
    > James
    If you really want 3d, look for SWIFT 3D. That is verry good tool and that
    can solve your problems on easy way
    --
    ------------------------------------------------------------
    Ja sam glup i zato komuniciram svama!
    Ivica Guest

  4. #3

    Default Re: 3D in Flash

    I would, but the problem with Swift3D is that the software, as
    far as I'm aware, does it all for you. Learning a software package
    per se is not a taxing experience whereas learning the mechanics
    of how something works can arm you with potentially useful
    skills and even better - understanding.


    James


    "Ivica" <istarcev@MAKNIglobalnet.hr> wrote in message
    news:18os3ilmdbo3m.13219sqiisyls$.dlg@40tude.net.. .
    > On Tue, 29 Mar 2005 18:47:14 GMT, James wrote:
    >
    > > Hello everyone,
    > >
    > > I want to create a simple 3D engine inside Flash MX,
    > > starting off by creating a simple cube; rotating and
    > > transforming it and move onto orientating 'the camera.'
    > >
    > > I've been searching the internet for tutorials and math
    > > in order to understand 3D graphics but have not found
    > > any really useful resources.
    > >
    > > Does anyone have any information on manually
    > > creating 3D graphics or know of any really useful
    > > resources on the net?
    > >
    > >
    > > James
    >
    > If you really want 3d, look for SWIFT 3D. That is verry good tool and that
    > can solve your problems on easy way
    > --
    > ------------------------------------------------------------
    > Ja sam glup i zato komuniciram svama!

    James Guest

  5. #4

    Default Re: 3D in Flash

    On Wed, 30 Mar 2005 14:37:15 GMT, James wrote:
    > I would, but the problem with Swift3D is that the software, as
    > far as I'm aware, does it all for you. Learning a software package
    > per se is not a taxing experience whereas learning the mechanics
    > of how something works can arm you with potentially useful
    > skills and even better - understanding.
    >
    >
    > James
    >
    >
    > "Ivica" <istarcev@MAKNIglobalnet.hr> wrote in message
    > news:18os3ilmdbo3m.13219sqiisyls$.dlg@40tude.net.. .
    >> On Tue, 29 Mar 2005 18:47:14 GMT, James wrote:
    >>
    >>> Hello everyone,
    >>>
    >>> I want to create a simple 3D engine inside Flash MX,
    >>> starting off by creating a simple cube; rotating and
    >>> transforming it and move onto orientating 'the camera.'
    >>>
    >>> I've been searching the internet for tutorials and math
    >>> in order to understand 3D graphics but have not found
    >>> any really useful resources.
    >>>
    >>> Does anyone have any information on manually
    >>> creating 3D graphics or know of any really useful
    >>> resources on the net?
    >>>
    >>>
    >>> James
    >>
    >> If you really want 3d, look for SWIFT 3D. That is verry good tool and that
    >> can solve your problems on easy way
    >> --
    >> ------------------------------------------------------------
    >> Ja sam glup i zato komuniciram svama!
    Belive me, that is very usefull software becose you can create a model and
    animate this model and than export this model in .swft Swft is format who
    alows you many great staffs. Whit actionscript and swft files you can
    create omost evrything what you want...
    Flash is great 2D program but 3D... that is problem
    Sorry, my english is not very well.
    --
    ------------------------------------------------------------
    Ja sam glup i zato komuniciram svama!
    Ivica Guest

  6. #5

    Default Re: 3D in Flash

    I'm currently investigating the same principles, but more as a way to do
    pseudo-3d in relatively simple games.

    This page would be a great place for you to start:

    [url]http://www.bit-101.com/tutorials/[/url]


    James <james.merry@ntlworld.com> wrote in message
    news:Soh2e.295$_65.109@newsfe3-gui.ntli.net...
    > Hello everyone,
    >
    > I want to create a simple 3D engine inside Flash MX,
    > starting off by creating a simple cube; rotating and
    > transforming it and move onto orientating 'the camera.'
    >
    > I've been searching the internet for tutorials and math
    > in order to understand 3D graphics but have not found
    > any really useful resources.
    >
    > Does anyone have any information on manually
    > creating 3D graphics or know of any really useful
    > resources on the net?
    >
    >
    > James
    >
    >
    >
    >

    Tweek Guest

  7. #6

    Default Re: 3D in Flash

    Flash is a bit limited in this regard, you may want to take a look at
    Director for this as it has a built in 3d Engine that can be utilized
    fairly easily including pulling models in from external sources.

    If however you are looking to build such a engine in Flash, there are
    some tutorials on [url]http://www.flashkit.com[/url] that address thison varying
    levels. If however you are looking for something more in depth and don't
    mind translating languages you might check out "Computer Graphics
    Principles and Practice" (ISBN:0-201-84840-6) It specifically addresses
    C, but the theory should still be good for flash. There is also the
    "Black Art of Java Game Programming" (ISBN:1-57169-043-3) if you can
    find it somewhere (I believe it may be out of print). It goes through
    how to do a lot of the basic functions to calculate basic 3d shapes and
    project them on to the screen. That would give quite a bit of
    instruction, but would likely be a bit tricky as you would have to
    convert quite a bit, and I seem to recall there being some issues with
    their code.


    --
    Brandon Bradley
    Macromedia Certified Instructor
    [url]http://www.attconline.org/[/url]
    Brandon Bradley Guest

  8. #7

    Default Re: 3D in Flash

    That's great :o) thanks


    James

    "Brandon Bradley" <brandonbradley@cox.net> wrote in message
    news:QGY2e.56043$3z.33732@okepread03...
    > Flash is a bit limited in this regard, you may want to take a look at
    > Director for this as it has a built in 3d Engine that can be utilized
    > fairly easily including pulling models in from external sources.
    >
    > If however you are looking to build such a engine in Flash, there are
    > some tutorials on [url]http://www.flashkit.com[/url] that address thison varying
    > levels. If however you are looking for something more in depth and don't
    > mind translating languages you might check out "Computer Graphics
    > Principles and Practice" (ISBN:0-201-84840-6) It specifically addresses
    > C, but the theory should still be good for flash. There is also the
    > "Black Art of Java Game Programming" (ISBN:1-57169-043-3) if you can
    > find it somewhere (I believe it may be out of print). It goes through
    > how to do a lot of the basic functions to calculate basic 3d shapes and
    > project them on to the screen. That would give quite a bit of
    > instruction, but would likely be a bit tricky as you would have to
    > convert quite a bit, and I seem to recall there being some issues with
    > their code.
    >
    >
    > --
    > Brandon Bradley
    > Macromedia Certified Instructor
    > [url]http://www.attconline.org/[/url]

    James Guest

  9. #8

    Default Re: 3D in Flash

    Wow, that's great! I've been scouring the web for some really
    good tutorials on 3D and flash and found only one provided
    by macromedia themselves;

    [url]http://www.macromedia.com/devnet/mx/flash/articles/flash_3d.html[/url]

    I better get going and conquer understanding this. I'd be
    happy to collaborate with any effort to demystify this area.


    later,


    James




    "Tweek" <tweek@comeonletsbereal.com> wrote in message
    news:QKX2e.9967$If1.2212796@read2.cgocable.net...
    > I'm currently investigating the same principles, but more as a way to do
    > pseudo-3d in relatively simple games.
    >
    > This page would be a great place for you to start:
    >
    > [url]http://www.bit-101.com/tutorials/[/url]
    >
    >
    > James <james.merry@ntlworld.com> wrote in message
    > news:Soh2e.295$_65.109@newsfe3-gui.ntli.net...
    > > Hello everyone,
    > >
    > > I want to create a simple 3D engine inside Flash MX,
    > > starting off by creating a simple cube; rotating and
    > > transforming it and move onto orientating 'the camera.'
    > >
    > > I've been searching the internet for tutorials and math
    > > in order to understand 3D graphics but have not found
    > > any really useful resources.
    > >
    > > Does anyone have any information on manually
    > > creating 3D graphics or know of any really useful
    > > resources on the net?
    > >
    > >
    > > James
    > >
    > >
    > >
    > >
    >
    >

    James Guest

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