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JAH_P #1
3D Interactive to Display and Back
Ok.. I've got a question - but forgive me I'm going to confuse myself at the
same time as trying to explain it.
I have a client that wishes to create a world to move around in - To interact
with specific objects - and then to return to the "world". I have a "world"
setup with objects of interest. I now want to allow the user to click on these
objects (in director it will goto say "page3") and a display screen pulls
up...the user can now watch animations, print info...etc. and then when done I
need the user to beable to return to the very same spot back on the "world"
that they were at before "page3" was initiated. Thanks in advance to any help!!
- On a side note, I know that i could make separate *.*w3d files for each
location (to start at) that the user has to interact with... but this would be
not only a nightmare for creating, but also a nightmare on load time.
JAH_P Guest
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hondo3000 #2
Re: 3D Interactive to Display and Back
the easiest way would be to stretch the 3D scene along the whole movie and use
keyframes to put it outside the stage when you don't need it.
the other way would be to store the the position when you leave the world and
set the position when you enter the world.
what confuses you exactly?
hondo3000 Guest
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JAH_P #3
Re: 3D Interactive to Display and Back
hondo3000 - thanks for the quick response! I came up with the answer and it was
a bit too easy. I think my problem was throwing too many different situations
at the question without actually just giving the "easiest" a try.
Answer - i put the *.*w3d file in place, put a hold frame.. after selecting
the object and going to another marker - once it was done - i told it to go
back to the first marker and interesting enough, it remembered exactly where i
was last!
JAH_P Guest
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Newt99 #4
Re: 3D Interactive to Display and Back
Yes, as long as you do not reset the 3D world, you can go back and forth and it won't change.
Cheers,
Karl.
Newt99 Guest



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