3D Shockwave Collision

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  1. #1

    Default 3D Shockwave Collision

    Hi guys,

    I have a small problem, i need to add collision to some road barriers in a
    driving game i am making, but i have looked on the net for some tutorials or
    info about it, and i can't find anything!

    I'm finding it pretty difficult as i may need to use x,y AND z axis for the
    collision, so does anyone know of any good sources for some 3D collision
    detection methods or ideas on what lingo i could use for my game?

    thanks in advance

    Sam

    Dolbarian Guest

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  3. #2

    Default Re: 3D Shockwave Collision

    Try the old and classic tutorials serie about game creation using Director:
    <a target=_blank class=ftalternatingbarlinklarge href="http://www.dmu.com/3dd">http://www.dmu.com/3dd</a>
    adamascj Guest

  4. #3

    Default Re: 3D Shockwave Collision

    Please see <a target=_blank class=ftalternatingbarlinklarge href="http://director-online.com/forums/read.php?3,17477">my reply to this cross-post on the DOUG forum</a>
    openspark Guest

  5. #4

    Default Re: 3D Shockwave Collision

    collision detection is something that is really often dicussed, you find a lot
    of information on this topic if you search this forum:
    <a target=_blank class=ftalternatingbarlinklarge
    href="http://www.adobe.com/cfusion/webforums/forum/searchresults.cfm?FTVAR_TABLE
    CHOICEFRM=current&FTVAR_STARTDATEFRM=&FTVAR_SEARCH WHATFRM=c&FTVAR_KEYWORD1FRM=co
    llision&FTVAR_ENDDATEFRM=&FTVAR_DATESELFRM=Select& FTVAR_CATEGORYIDFRM=268&FTVAR_
    AUTHORFRM=&FTVAR_RESULTTYPE=topics&STARTPAGE=1&FTV AR_FORUMVIEWTMP=Linear">http:/
    /www.adobe.com/cfusion/webforums/forum/searchresults.cfm?FTVAR_TABLECHOICEFRM=cu
    rrent&FTVAR_STARTDATEFRM=&FTVAR_SEARCHWHATFRM=c&FT VAR_KEYWORD1FRM=collision&FTVA
    R_ENDDATEFRM=&FTVAR_DATESELFRM=Select&FTVAR_CATEGO RYIDFRM=268&FTVAR_AUTHORFRM=&F
    TVAR_RESULTTYPE=topics&STARTPAGE=1&FTVAR_FORUMVIEW TMP=Linear</a>

    there are different ways you can go:
    1. modelsunderray
    2. collision modifier
    3. havok
    4. imaging lingo (2D collision detection based on the color values of a image)

    the last method is not used very often, but here is an example that shows it
    in action:
    <a target=_blank class=ftalternatingbarlinklarge
    href="http://www.hoverster.net/">http://www.hoverster.net/</a> (click on the
    green "Start" link to start the game)

    best regards!

    hondo3000 Guest

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