3D studio Biped problems!!

Posted: 07-15-2003, 01:49 AM
Please if anybody as a clue about what could be causing problem that I am going to describe next, let me knows...
I have a fairly simple 3dworld which is a room made out of an hectagon, and two floors. The overall room its under 15,000 polys when I add the other minor objects. Then I add the main character of the game, and everything runs fine.
As soon as I add this particulary model( a robot) it causes the whole world to lag impresively. The robot model is about 2000 polys, and the weird part about it is that if is exported out of 3D studio Max 5.1 without a biped applied to it, does not causes anny problem what so ever. As soon as I bring the model with a proper weighted biped, the whole world lags while the camera is pointing towards this robot. As soon as the camera is far enough and is not pointing directly to the robot it goes back to normal. So is not the amount of polys on the model for sure.
So any suggestions on what things should be check on 3D Studio, to make sure the biped is well exported. Is there a limit on the amout of vertexes that can be weighted onto a single bone ???

Please any IDEAS!!!! thanks...

Metakenkoh
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Responses to "3D studio Biped problems!!"

Agustín María Rodríguez
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Re: 3D studio Biped problems!!
Posted: 07-15-2003, 12:02 PM
"metakenkoh" webforumsuser@macromedia.com wrote:
> As soon as I add this particulary model( a robot) it causes the whole world to lag impresively.
Are you performing modelsUnderRay() with that robot on the scene? That
could be the cause. removeFromWorld() the robot and use a dummie model
instead.
> Is there a limit on the amout of vertexes that can be weighted onto a single bone ???
9 vertices per bone. After that, the mesh will start to look broken.

Cheers!
--
Agustín María Rodríguez | agustin@OnWine.com.ar | www.OnWine.com.ar

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