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3D studio max to Director Export .w3d animation problems - Macromedia Director 3D

Hi, I am not understanding an animation issue and hope I can get help. This is about how linking in 3D max seems to sever an animation when I export to a .w3d file. For example: - I make a box (box 1)and animate it from point A to point B - I make a another box (box 2)on top of it, animating the rotation of it. - I want the "box 2" to link to "box 1" so it will retain it's rotation animation, however, it will "follow" the "box 1". Pretty much like a helicopter. This works find ...

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  1. #1

    Default 3D studio max to Director Export .w3d animation problems

    Hi,
    I am not understanding an animation issue and hope I can get help.
    This is about how linking in 3D max seems to sever an animation when I export
    to a .w3d file.

    For example:
    - I make a box (box 1)and animate it from point A to point B
    - I make a another box (box 2)on top of it, animating the rotation of it.
    - I want the "box 2" to link to "box 1" so it will retain it's rotation
    animation, however, it will "follow" the "box 1".
    Pretty much like a helicopter.

    This works find in 3D max, however, when I go to export it to a .w3d file, the
    animations do not work.
    OR, the "box 1" will move, but "box 2" will not animate, but it will still
    follow "box 1"

    This seems to happen when I use the "select and link" function in 3D max to
    create a hierarchy linkage for animations.

    So my question is this: why does linking "box 2" to "box 1" stop it's
    animation from working?
    How can I get a simple heirarchy linking robotic arm or the "box" example to
    export properly to Director MX???

    I have no idea what going on...
    Any help would be very appreciated..thank you..

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    dragonspoop Guest

  2. #2

    Default 3D studio max to Director Export .w3d animation problems

    Hi,
    I am not understanding an animation issue and hope I can get help.
    This is about how linking in 3D max seems to sever an animation when I export
    to a .w3d file.

    For example:
    - I make a box (box 1)and animate it from point A to point B
    - I make a another box (box 2)on top of it, animating the rotation of it.
    - I want the "box 2" to link to "box 1" so it will retain it's rotation
    animation, however, it will "follow" the "box 1".
    Pretty much like a helicopter.

    This works find in 3D max, however, when I go to export it to a .w3d file, the
    animations do not work.
    OR, the "box 1" will move, but "box 2" will not animate, but it will still
    follow "box 1"

    This seems to happen when I use the "select and link" function in 3D max to
    create a hierarchy linkage for animations.

    So my question is this: why does linking "box 2" to "box 1" stop it's
    animation from working?
    How can I get a simple heirarchy linking robotic arm or the "box" example to
    export properly to Director MX???

    I have no idea what going on...
    Any help would be very appreciated..thank you..

    dragonspoop Guest

  3. #3

    Default Re: 3D studio max to Director Export .w3d animationproblems

    [q]Originally posted by: dragonspoop
    - I make a box (box 1)and animate it from point A to point B
    - I make a another box (box 2)on top of it, animating the rotation of it.
    - I want the "box 2" to link to "box 1" so it will retain it's rotation
    animation, however, it will "follow" the "box 1".
    Pretty much like a helicopter.

    This works find in 3D max, however, when I go to export it to a .w3d file, the
    animations do not work.
    OR, the "box 1" will move, but "box 2" will not animate, but it will still
    follow "box 1"[/q]

    This kind of animation is not recognized (and not exported) by W3D Exporter.

    Do in this way:
    - insert 2 dummies
    - create the animations for each one
    - link the 2nd dummy to the 1st dummy
    - insert those 2 boxes (same position and rotation with those 2 dummies)
    - link the 1st box to the 1st dummy
    - link the 2nd box to the 2nd dummy
    - group them all (a single group)!!!
    - export the W3D file

    that's all.



    necromanthus Guest

  4. #4

    Default Re: 3D studio max to Director Export .w3d animationproblems

    Thank you :) I'll try that shortly and see if it works out for me :)
    dragonspoop Guest

  5. #5

    Default Re: 3D studio max to Director Export .w3d animationproblems

    Hola:
    I just group the 2 objects then change the center pivot of the group.
    next you move and rotate the group

    enriquinao Guest

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