> if you only have under 16 players you can use a peer to peer connection
> build your own server to connect the players.
> the "book" you should have is:
> to explain the hole thing it would take some time.
> try to find out how to send messages directly to specific handlers. this
> be the key to a good concept that can be scaled up anytime by just adding
> a new
> basically it works like this:
> you set up messagehandlers before you connect to netserver.
> --gMuXtra.setNetMessageHandler( #getdata, script("getdata", 2), "getdata")
> to send a message to this handler:
> --gMuXtra.sendnetmessage("player1", "getdata", datalist)
> this will execute the script "getdata" in castlib2
> this should look something like this:
> on getdata me
> newmessage = pMuXtra.GetNetMessage()
> if newMessage.errorCode = 0 then
> put newmessage
> end if
> this is very basic but will do all things you need. and take a closer look
> the error code stuff.
> maybe you can say more precisely what kind of interactions you want to
> between your players.
> at the moment i have no tutorial that would explain how to set up a good
> 3d-multiuser game, but maybe i can give you here and there a advice.