I'm trying to apply a texture to one of the models in my scene so that the
model (a white rectangle) displays my texture (a logo).
Now when I do this it only appears to display the very bottom left corner of
my texture member and blurred as though it's extremely close.
I know that the texture has been applied etc. because if I apply a
reflectionmap then I can clearly see the log as I move around with cameras in
Here's my code (I've ommited variable declaration etc. for clarity):
-- create the texture here