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Adjusting projector to screen size - Macromedia Director Basics

I am new to director. I would like to create a projector that will scale my movie to the size of the monitor. My movie is 1024 x 768 and I'm working on a 800 x 600 monitor. I consulted Technote #12609 and have assigned the following script exactly as follows to a button sprite in my movie: on mouseUp myDrawRectFullScreen end on myDrawRectFullScreen (the stage).rect = the desktopRectList[1] (the stage).drawRect = the desktopRectList[1] end I then created a projector making sure I checked "In a window" option. Still, no luck. Can anyone tell me what I'm doing wrong?...

  1. #1

    Default Adjusting projector to screen size

    I am new to director. I would like to create a projector that will scale my
    movie to the size of the monitor.
    My movie is 1024 x 768 and I'm working on a 800 x 600 monitor.
    I consulted Technote #12609 and have assigned the following script exactly
    as follows to a button sprite in my movie:

    on mouseUp
    myDrawRectFullScreen
    end

    on myDrawRectFullScreen
    (the stage).rect = the desktopRectList[1]
    (the stage).drawRect = the desktopRectList[1]
    end

    I then created a projector making sure I checked "In a window" option.
    Still, no luck.
    Can anyone tell me what I'm doing wrong?



    Brian Koch Guest

  2. #2

    Default Re: Adjusting projector to screen size

    Unlike vector graphics based Flash, Director doesn't scale bitmap
    graphics on the fly that well, it always delivers the content at native
    size. There is a loss in animation performance a vidual quality when
    the program has the rescale bitmaps on the fly.

    Usually one chooses the Fullscreen projector option that fills screen
    area with stage background color.

    It's possible to have lingo code scale sprits on the fly to adapt to a
    screen size, it's probably only practicval for the moust simple
    slideshow presentation using no score animation.,
    JB Guest

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