Adobe Atmosphere compared to Director

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  1. #1

    Default Re: Adobe Atmosphere compared to Director

    Just to be clear:

    Key differences:

    -- realworld deployment - (half of consumers tested can immediately see
    SW3D without downloads)
    * Ok well now they say Atmosphere can be embedded in a PDF ( let's talk numbers here...) and since it is integrated with ViewPoint, that number goes even higher (yes millions) What does this mean? Well the fact is a lot of people have the Flash Player NOT Shockwave player. I live for commenst like that...

    -- generalized modeling... no rendering distinction between primitives
    and custom geometry (a la Viewpoint inside Atmosphere)
    * Not true anymore, should have gone to Siggraph this year and seen their demo. (Lightwave had a great demo too, but i digress)

    -- integration into full media engine... custom interfaces
    yes, this will probably be true from what i have seen, but Atmosphere integrates quite nicely ina web page as does a Shockwave file.

    -- specific features like subdivision surfaces, multires mesh,
    programmatic control over surfaces and lights, all the rest... tons here
    * Yeah, Ok, but so does Atmosphere. This may have been true but not anymore.

    For games, Director is probably a closer match... Atmosphere betas are
    designed for navigation-in-virtual-world-with-chat... the
    Intel/Macromedia 3D engine is more of a general-purpose rendering engine.

    *Yes if all you want to do is games, I think Shockwave is great. Don't get me wrong you can do very cool games in Atmosphere and without learning a new language (Lingo). Most web monkey's (like me) know JavaScript. Atmosphere is not about just chat but if you want to add it in it is free. If you really have an interest in Web 3D check both out and draw your own conclusions.

    Americo's sight is only so-so, yes, he has some interesting demo's but for the flavor of what can be done check these out: [url]www.cyber3d.info/[/url] [url]www.roce.org/atmosphere.html[/url] [url]www.atmospherians.com/[/url]

    So MY recomendation: if you are a professional and have good skill in programming: Director is a choice as is Atmosphere. Try them then report back to us here!

    cheers,
    3d moneky!




    three_d_monkey webforumsuser@macromedia.com Guest

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  3. #2

    Default Re: Adobe Atmosphere compared to Director

    Hi,

    I'd like to react to your posts.

    In 1997, I got interested in VRML and was following all the buzz around the
    new Web3D standard. I started learning the VRML language and created some
    scenes. That same year, VRML 2 was released (aka VRML 97), and later became
    an ISO standard. Fine. But a consortium standard is not as good as a de
    facto standard. Businesses are more interested in the latter. VRML didn't
    catch up. Everybody knows that. Why did it fail ? Because there were a dozen
    different VRML plugins, not only one. Each had different specs. Each had
    different performances (some were fast but unstable, others were stable but
    slow). There were different scripting languages (Javascript/Java or VRML
    script) and so on. It couldn't have been worse. It's no wonder it didn't
    work. Had there been the Blaxxun plugin from day one and only that player (a
    standard needs only one player whose specs are maintained centrally), it
    could have worked. But you had the Silicon Graphics VRML plugin (Cosmo
    Player), the Sony VRML plugin and so on...

    Between the release of VRML 97 and the release of Shockwave 3D in 2001,
    there were more than 40 Web3D technologies released...

    Cult3D
    Pulse 3D
    ViewPoint (formerly MetaStream)
    Superscape
    Virtools Player
    Mendel 3D
    WildTangent
    Adobe Atmosphere
    Java 3D
    X3D
    ....

    SO WHAT ? THAT'S SIMPLY RIDICULOUS !

    To give you an idea of the STUPIDITY of having dozens of different Web3D
    plugins, just so that users and businesses are confused and unwilling to get
    into it, here is a full list:
    [url]http://www.3d-test.com/test/[/url]

    A video game company well versed in both 2D and 3D estimated that 3D
    multiplies by 10 the time necessary for everything from design to
    production, graphics, animation and programming. The web is for everybody,
    not only for 3D video games professionals (I was one before focusing on
    Web3D). THEY have the knowledge. Unfortunately, only a handful of them are
    willing to get into Web3D, because the Internet is all about standards. And
    they don't wan't to "get their hands dirty" with such technologies as
    Director. They despise Shockwave 3D. I despise them. Because of such people,
    unable to understand the need for a Web3D standard, there are dozens of
    Web3D technologies, confusing Internet users. 3D developers - who know
    C/C++/Assembly language - all want to create THEIR OWN Web3D technology. For
    them, it's a question of pride.

    People who do not come from a video games background have a harder time
    understanding RealTime 3D concepts and to get into Web3D (though it's
    possible, fortunately). As I said, web publishing is for everybody, not only
    for 3D experts.

    The Intel/Macromedia/Discreet alliance is the strongest initiative that ever
    was to create a de facto standard rather than a consortium standard like
    VRML 97 or X3D. With Macromedia, you have a good 3D technology (Intel
    scalable 3D web graphics), a widespread plugin (Shockwave), a comfortable
    programming environment (Director) and the standard 3D tool for realtime 3D
    (3DS Max). No other technology comes close when it comes to having all these
    strong points. One might have one of them, but not all the strong points
    Shockwave 3D has.

    I know the Virtools Web3D plugin has a better rendering than Shockwave 3D
    (for example, it manages curved surfaces). But I don't care. Because it's
    not a standard, I won't use it.

    Once a Web3D technology will become a de facto standard (and I hope
    Shockwave 3D will), the question will not be anymore :

    - What Web3D technology shall I use ?

    But

    - What content shall I create ?

    And I can assure you businesses and customers DO NOT GIVE A DAMN about
    technology. They just don't care about it. Final users want to be
    entertained, well informed and satisfied, marketing people want their
    products to look good, the manager wants good return on inverstment (ROI),
    finance people want to keep the whole thing at a reasonable cost and so
    on...


    MAY A DE FACTO WEB 3D STANDARD EMERGE, WHATEVER IT IS.


    Regards,
    Karl Sigiscar.


    Karl Sigiscar Guest

  4. #3

    Default Re: Adobe Atmosphere compared to Director

    Another point I didn't discuss yet.

    No matter what Web3D technology you use, the result depends on the talent of
    the graphic artist and the talent of the developer.

    With Shockwave 3D, you can do e-commerce, not only games, using the plugin
    streaming capabilities (seldom used, but they do exist). You can stream the
    mesh and textures which gradually display with finer and finer details just
    as you would in ViewPoint. You have to link the 3D cast member rather than
    embedding it in your .dir. Use FTP to place your W3D on a server. Select
    Import > Media Element > Shockwave 3D then type or paste the URL to your W3D
    in the filename field of the Property Inspector. Also, you have to set the
    user defined properties in 3DS Max/Plasma/Maya/Lightwave.

    For example, to give a 3D model the lowest stream priority so it doesn't get
    loaded with the Initial Loading Segment (ILS), add this line in the User
    Properies tab in 3DS Max:

    sw3d_stream_priority = 256;

    Export, the W3D and put it online.The model will stream when you launch your
    3D app.


    Karl Sigiscar Guest

  5. #4

    Default Re: Adobe Atmosphere compared to Director

    An important point for the professional developer is the license issues.

    Shockwave3D content can be distributed, as long as you have bought
    Director. Viewpoint, for example, has a license model, where you pay
    for a site for a period of time (e.g. [url]www.mycool3Dcontent.com[/url] for 12
    month), and the license costs can be very high (over $10000 for popular
    sites).

    This is a clear advantage for Shockwave I think.

    Viewpoint on the other hand has much smaller file sizes (better
    compression algorithms), which is also an important point.

    greetz markus





    Karl Sigiscar wrote:
    > Another point I didn't discuss yet.
    >
    > No matter what Web3D technology you use, the result depends on the talent of
    > the graphic artist and the talent of the developer.
    >
    > With Shockwave 3D, you can do e-commerce, not only games, using the plugin
    > streaming capabilities (seldom used, but they do exist). You can stream the
    > mesh and textures which gradually display with finer and finer details just
    > as you would in ViewPoint. You have to link the 3D cast member rather than
    > embedding it in your .dir. Use FTP to place your W3D on a server. Select
    > Import > Media Element > Shockwave 3D then type or paste the URL to your W3D
    > in the filename field of the Property Inspector. Also, you have to set the
    > user defined properties in 3DS Max/Plasma/Maya/Lightwave.
    >
    > For example, to give a 3D model the lowest stream priority so it doesn't get
    > loaded with the Initial Loading Segment (ILS), add this line in the User
    > Properies tab in 3DS Max:
    >
    > sw3d_stream_priority = 256;
    >
    > Export, the W3D and put it online.The model will stream when you launch your
    > 3D app.
    >
    >
    markus halbritter Guest

  6. #5

    Default Re: Adobe Atmosphere compared to Director

    Hello Markus,

    Recently, I localized an existing ViewPoint content for a client. Indeed, I
    was amazed to see the cost of the license for ViewPoint. My client is a
    worldwide group and pays the license for ViewPoint for each and every
    website they have (i.e .fr, .de, .ie, .it and so on). It costs an eye and a
    leg. In comparison, they would just have to pay for the Director MX license
    if they would use Shockwave 3D instead.

    ViewPoint sends you a broadcastkey.mtx stating all the domain names for
    which you buy the license. Very expensive.

    (A good point for ViewPoint is that you can also integrate Flash contents)

    Regards,
    Karl.


    Karl Sigiscar Guest

  7. #6

    Default Re: Adobe Atmosphere compared to Director

    One of my colleagues just told me to remember what happened when my
    customers' ViewPoint license expired after 12 months: ViewPoint logos
    displayed all over the Web3D content. Well, nice... pay again.



    Karl Sigiscar Guest

  8. #7

    Default Re: Adobe Atmosphere compared to Director

    I checked a ViewPoint broadcastkey.mtx license file again.

    To end up on that VIEWPOINT RIP OFF, you don't pay for each domain name, YOU
    PAY A LIMITED TIME LICENSE FOR EACH HOSTNAME on a given domain on which a
    ViewPoint content is deployed. I.e www1.domainname.com, www2.domainname.com,
    www1.anotherdomainename.com and so on...


    Karl Sigiscar Guest

  9. #8

    Default Re: Adobe Atmosphere compared to Director

    "three_d_monkey" [email]webforumsuser@macromedia.com[/email] wrote:
    > Just to be clear:
    >> Key differences:
    >> -- realworld deployment - (half of consumers tested can immediately see
    >> SW3D without downloads)
    > * Ok well now they say Atmosphere can be embedded in a PDF ( let's
    > talk numbers here...) and since it is integrated with ViewPoint,
    > that number goes even higher (yes millions) What does this mean?
    > Well the fact is a lot of people have the Flash Player NOT Shockwave
    > player. I live for commenst like that...
    Wow... I remember writing the quoted words a long time ago... how far
    did you go back to dig them up...?

    What I said was accurate, and still is, and your digression is
    structurally unsound. Go look at the NPD consumer viewership audits:
    [url]http://www.macromedia.com/software/player_census[/url]

    Acrobat and Shockwave viewerships are in the same range. The Viewpoint
    *stub* (not its full abilities!) are way down the chart. Any viewer for
    Atmosphere content is beneath measurement.

    Half of all consumers tested can immediately see Shockwave 3D content.
    No other 3D engine approaches that realworld deployment.


    (For the feature sets, they may have demo'd something months after I
    wrote that newsgroup article, but heck, Atmosphere announced two weeks
    before Shockwave 3D and still hasn't reached even 1.0, years later!
    Saying "yeah, we'll do that too" in perpetual beta just spins wheels...
    at some point you've got to ship at least one version.)

    jd



    --
    John Dowdell, Macromedia Developer Support, San Francisco CA
    Search technotes: [url]http://www.macromedia.com/support/search/[/url]
    Soapbox column: [url]http://www.macromedia.com/desdev/jd_forum/[/url]
    Daily technical diary: [url]http://www.macromedia.com/go/blog_jd[/url]
    Offlist mail is trapped by spam-filters... best here, thanks!

    John Dowdell Guest

  10. #9

    Default Re: Adobe Atmosphere compared to Director

    Only to remember. We have tutorials and demos about Director 3D at:
    [url]http://www.dmu.com/3dd[/url]
    And tutorials and demos about Atmosphere at:
    [url]http://www.dmu.com[/url]
    It's not easy to talk about Atmosphere because it's a beta product now, having many bugs and many enhancements to be done until the 1.0 version.
    A professional only can use now Director.




    Referring URLs
    [url]http://www.dmu.com/3dd[/url]
    [url]http://www.dmu.com[/url]



    Americo webforumsuser@macromedia.com Guest

  11. #10

    Default Re: Adobe Atmosphere compared to Director

    Geez dude read your own post, Jan 2002, which I imagine is the last time you saw that product.

    Sorry but no, what you said is not accurate.
    Hey they are YOUR numbers. I don't want to get into how companies market/fake numbers because I think we can agree that Flash, Acrobat have huge markets. To say it doesn't is just foolish.
    ViewPoint, Shockwave do not come close but are probably closer than you would like to believe...

    "Acrobat and Shockwave viewerships are in the same range." I know you may not like Adobe but you are high if you think this...

    You need to do some homework if you want to take up this dicussion, Atmosphere is suppose to be shipping before years end. I assume they are telling the truth.

    You can harp on Director being this or that but the 2 are not equal products, quite different and THAT is what this discussion is about.
    Besides isn't Director now dead? Rumor has it you have stopped developingt it. And it cetainly looks like Intel jumped ship...

    3d Monkey

    PS:
    You can actually show ViewPoint objects within an Atmosphere environment... no license fee...




    three_d_monkey webforumsuser@macromedia.com Guest

  12. #11

    Default Re: Adobe Atmosphere compared to Director


    I heard once that Intel and Macromedia signed up for two releases of the
    Scalable 3D graphics Intel optimizer,
    the technology that is both implemented in Shockwave 3D and 3DS Max for
    realtime display.
    So far, only one has been delivered. This technology is independant from
    Shockwave 3D and keeps evolving at the Intel IAL lab. As far as I know, its
    development has never ceased since 1996, when it was then implemented as an
    Intel plugin.

    Late 2002, Discreet released Plasma. It has been designed both for Flash and
    Shockwave 3D content creation.
    In february 2003, the new version of the Shockwave 3D exporter plugin was
    released for 3DS Max 5.
    Intel wrote the exporter plugin for both Plasma and 3DS Max 5. It looks like
    they are still involved.

    Director dead ? Why are so many CD-Roms/DVDs and websites still released
    using it ?

    Director MX was released in early 2003. Though it does not have a new
    release of the Scalable 3D graphics Intel optimizer
    for Shockwave 3D, the Object Inspector is a nice new feature and allows not
    only to see all the assets of a W3D,
    but also to change properties at runtime in the authoring environment, which
    is very useful.

    Director MX was a complete overhaul of the interface and the app is now part
    of the MX family of products. It also integrates Flash MX, Flash Remoting
    Server MX, as well as QuickTime 6. That's enough for a Director release. It
    makes sense Macromedia have not implemented new 3D features in MX. They can
    build on it now as they built on Director 8 to make Director 8.5

    There are already so many 3D features available in Shockwave 3D. For most
    web users who are not 3D experts, these
    are more than enough. They don't need the latest version of Direct X/Open GL
    implemented right now, though it would be nice.

    Adobe is the greatest contender to Macromedia. They are comparable in their
    businesses and market position,
    though Macromedia is more geared towards development, and Adobe more towards
    graphics.
    The strength of Adobe has always been a very good ergonomy in their user
    interfaces that others only try and copy.

    As I said, I don't care about who will win the game in the end, businesses
    care about having a multipurpose Web3D standard they can rely on once and
    for all. It's no part of the fun for them to change the rules all the time.
    Big companies make technology decisions for the years to come. Once the
    decision is made, they stick to what they have. It has better be a long
    lasting technology.

    I agree with the bottom line point. That's the only point in the end.
    Technology is always both overvalued and undervalued. That's not the point,
    but at the same time, it's crucial and at the heart of business decisions.



    Karl Sigiscar Guest

  13. #12

    Default Re: Adobe Atmosphere compared to Director

    If Adobe Atmosphere is IE only, then I believe Macromedia is somewhat more
    open as Shockwave 3D runs both on IE and NS...

    I 'ms fond of Mac OS X and I also use Windows 2000/XP.

    I guess there is some place for SVG next to Flash and for Atmosphere next to
    Shockwave 3D.

    But seeing dozens of different Web3D technologies springing up is something
    that harms Web3D and prevents it from catching up, aside from the difficulty
    non-experts have to think in 3D.

    Karl.


    Karl Sigiscar Guest

  14. #13

    Default Re: Adobe Atmosphere compared to Director

    >> I believed Adobe's ship date the first year they promised it. I was
    surprised when they didn't even hit the second year after the promises.
    Now, I don't disbelieve they might hit 1.0 this third year, but I don't
    automatically believe it either. I'll wait until they ship 1.0 before
    predicting it.<<

    Ok John D here it is: " Adobe Atmosphere, scheduled for release 19 November, will sell for US$399 and will be available through downlod from the company's website."
    > The fact is the x3d consortium has accepted Adobe's (Atmosphere)
    > plan as the standard.
    ??? I can't Google anything on this remarkable turnabout... citation,
    please?

    - I can't find it anymore either. Oh well, don't know what happened there, not even a cached google page.

    > Besides isn't Director now dead? Rumor has it you have stopped
    > developingt it.
    >> Why is it that only the anonymous posters put such unattributed and
    damaging drivel into public conversation? <<

    Uh no, John Byrne from Louisiana - registered on Yahoo. Why, do you want to send me flowers?
    >> The Director team is working one floor above me as we speak. <<
    Ok, just wasn't what I heard at Siggraph this year.
    >> I resent cheap arguments like that. <<
    Ok, but you present plenty of cheap arguments IMHO ( on this froum and Adobe's forum.) Don't shoot the messenger - Intel is no longer your partner right? And I did see Adobe at the Siggraph 2003 Intel booth - go figure...

    I believe Adobe finally has a competitive 3D platform, probably good enough to squeeze a sizeable market share from Director (3D).
    >>Put your reputation on the line, and post with your real name and links.<<
    And um what links should I post?
    How about this one:
    [url]http://www.adobe.com/aboutadobe/pressroom/pressreleases/200310/102203ATMOSPHERE.html[/url]

    have a good one!
    John B./three_d_monkey





    three_d_monkey webforumsuser@macromedia.com Guest

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