Applying a bitmap to an imported model

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  1. #1

    Default Applying a bitmap to an imported model

    Hi, how can I apply a bitmapped texture to an imported 3Dstudio max model.

    For instance I have a simple model of a character and want to be able to
    change the characters shirt.
    I've tried this down to the simplest level of models (importing a sphere
    from max etc.) and no luck, however if I create the model as a primitive it
    will work.

    Thanks
    Rob


    Rob Guest

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  3. #2

    Default Re: Applying a bitmap to an imported model

    For the background...

    bg =
    member("scene").newtexture("picture",#fromcastmemb er,member("picture"))
    member("scene").camera[1].addbackdrop(bg,point(0,0),0)


    --scene is the name of your 3d member
    --picture is the name of the image you want to use in your background.

    Hope this helps
    Rob


    Rob Guest

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