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Rob #1
Applying a bitmap to an imported model
Hi, how can I apply a bitmapped texture to an imported 3Dstudio max model.
For instance I have a simple model of a character and want to be able to
change the characters shirt.
I've tried this down to the simplest level of models (importing a sphere
from max etc.) and no luck, however if I create the model as a primitive it
will work.
Thanks
Rob
Rob Guest
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Rob #2
Re: Applying a bitmap to an imported model
For the background...
bg =
member("scene").newtexture("picture",#fromcastmemb er,member("picture"))
member("scene").camera[1].addbackdrop(bg,point(0,0),0)
--scene is the name of your 3d member
--picture is the name of the image you want to use in your background.
Hope this helps
Rob
Rob Guest



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