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Nishi #1
applying transition
Hi
In a slide show, I am changing the images by using the following script by
changing the case members:
on mouseUp
puppetTransition 2
sprite (1).memberNum = sprite(1).memberNum + 1
go to frame "images"
end
However, the puppetTransition works only the first time. After that the
images change but no transition. I have tried the transition channel as well
but makes no difference.
Any help would be appreciated.
Nishi Guest
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JB #2
Re: applying transition
You might insert an updatestage to cause transition to immediate take
place.
on mouseUp
puppetTransition 2
sprite (1).memberNum = sprite(1).memberNum + 1
updateStage --- transition aplied here
go to frame "images"
end
JB Guest
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Nishi #3
Re: applying transition
Thanks but it doesn't seem to make any difference.
Any more thoughts?
"JB" <lingoguy@sbcglobal.net> wrote in message
news:lingoguy-BC3BA5.15134805112003@forums.macromedia.com...> You might insert an updatestage to cause transition to immediate take
> place.
>
> on mouseUp
>
> puppetTransition 2
>
> sprite (1).memberNum = sprite(1).memberNum + 1
>
> updateStage --- transition aplied here
>
> go to frame "images"
>
> end
Nishi Guest
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Adam Royle #4
Re: applying transition
I put a puppet transition in a beginSprite handler on the destination frame
(in your case, "images"). Maybe if you try this? I have the code in a frame
script, but I don't see why it couldn't go into a sprite behaviour.
Adam
"Nishi" <nishi@isewi.org> wrote in message
news:bod248$6is$1@forums.macromedia.com...> Thanks but it doesn't seem to make any difference.
>
> Any more thoughts?
>
> "JB" <lingoguy@sbcglobal.net> wrote in message
> news:lingoguy-BC3BA5.15134805112003@forums.macromedia.com...>> > You might insert an updatestage to cause transition to immediate take
> > place.
> >
> > on mouseUp
> >
> > puppetTransition 2
> >
> > sprite (1).memberNum = sprite(1).memberNum + 1
> >
> > updateStage --- transition aplied here
> >
> > go to frame "images"
> >
> > end
>
Adam Royle Guest



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