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  1. #1

    Default applying transition

    Hi

    In a slide show, I am changing the images by using the following script by
    changing the case members:

    on mouseUp

    puppetTransition 2

    sprite (1).memberNum = sprite(1).memberNum + 1

    go to frame "images"

    end



    However, the puppetTransition works only the first time. After that the
    images change but no transition. I have tried the transition channel as well
    but makes no difference.



    Any help would be appreciated.


    Nishi Guest

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  3. #2

    Default Re: applying transition

    You might insert an updatestage to cause transition to immediate take
    place.

    on mouseUp

    puppetTransition 2

    sprite (1).memberNum = sprite(1).memberNum + 1

    updateStage --- transition aplied here

    go to frame "images"

    end
    JB Guest

  4. #3

    Default Re: applying transition

    Thanks but it doesn't seem to make any difference.

    Any more thoughts?

    "JB" <lingoguy@sbcglobal.net> wrote in message
    news:lingoguy-BC3BA5.15134805112003@forums.macromedia.com...
    > You might insert an updatestage to cause transition to immediate take
    > place.
    >
    > on mouseUp
    >
    > puppetTransition 2
    >
    > sprite (1).memberNum = sprite(1).memberNum + 1
    >
    > updateStage --- transition aplied here
    >
    > go to frame "images"
    >
    > end

    Nishi Guest

  5. #4

    Default Re: applying transition

    I put a puppet transition in a beginSprite handler on the destination frame
    (in your case, "images"). Maybe if you try this? I have the code in a frame
    script, but I don't see why it couldn't go into a sprite behaviour.

    Adam

    "Nishi" <nishi@isewi.org> wrote in message
    news:bod248$6is$1@forums.macromedia.com...
    > Thanks but it doesn't seem to make any difference.
    >
    > Any more thoughts?
    >
    > "JB" <lingoguy@sbcglobal.net> wrote in message
    > news:lingoguy-BC3BA5.15134805112003@forums.macromedia.com...
    > > You might insert an updatestage to cause transition to immediate take
    > > place.
    > >
    > > on mouseUp
    > >
    > > puppetTransition 2
    > >
    > > sprite (1).memberNum = sprite(1).memberNum + 1
    > >
    > > updateStage --- transition aplied here
    > >
    > > go to frame "images"
    > >
    > > end
    >
    >

    Adam Royle Guest

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