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marko_as #1
AS2 help: manipulate properties of multiple items
The mission: create multiple MCs (see the attachment) of a library item (a
ball) that is linked with a class. At runtime, if user presses "q", ALL
INSTANCES of that ball get bigger; instances get smaller, if user presses "a"
How did i try to solve it: with a for loop i cycle through all the instances
and call an instance method to scale the balls
The question: is there any way of doing this without the loop?? What can i do
to make this process less CPU consuming? Too bad, flash doesen't let (static)
class methods to acces instance properties
Need help!!
Thank you
marko_as Guest
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#40402 [Opn->Bgs]: manipulate private and protected properties
ID: 40402 Updated by: tony2001@php.net Reported By: jpieper at intergenia dot de -Status: Open +Status: ... -
#40402 [NEW]: manipulate private and protected properties
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kglad #2
Re: AS2 help: manipulate properties of multiple items
once all your objects are instantiated flash will need to manipulate each one
individually which is cpu intensive. if your objects are not instantiated,
then you can do manipulation and have that reflected in each instance without
repeated manipulations
kglad Guest



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