Assign QT file at runtime?

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  1. #1

    Default Assign QT file at runtime?

    IS there a way to include a QT asset but assign the file at runtime?
    When I try to do this, the program prompts me for a filename when I run
    it. How can I keep the QT asset quiet until I need it?

    ....Gary

    El Monty Guest

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  3. #2

    Default Re: Assign QT file at runtime?

    Link it to a dummy QT movie.

    Andrew
    Andrew Morton Guest

  4. #3

    Default Re: Assign QT file at runtime?

    Andrew Morton wrote:
    > Link it to a dummy QT movie.
    Yes, but then I have to distribute that dummy movie with the application.

    El Monty Guest

  5. #4

    Default Re: Assign QT file at runtime?

    > Yes, but then I have to distribute that dummy movie with the application.

    You can sacrifice reliabilty* by using

    x=new(#quickTimeMedia)
    x.filename=the moviePath & "whatever.mov"

    and using a puppeted sprite to show the QT movie member.

    * It might be reliable, but puppeting sprites is not supported by MM.

    Would a couple of KB really hurt the distribution?

    Andrew
    Andrew Morton Guest

  6. #5

    Default Re: Assign QT file at runtime?

    Andrew Morton wrote:
    > You can sacrifice reliabilty* by using
    >
    > x=new(#quickTimeMedia)
    > x.filename=the moviePath & "whatever.mov"
    Thanks, Andrew, that seems to work. Why is puppeting not supported by
    MM any more?

    ....Gary

    El Monty Guest

  7. #6

    Default Re: Assign QT file at runtime?

    > Thanks, Andrew, that seems to work. Why is puppeting not supported by
    > MM any more?
    Puppetting an empty sprite channel never was supported, it's just that it
    happens to work. It may be broken in some future release.

    Andrew

    Andrew Morton Guest

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