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El Monty #1
Assign QT file at runtime?
IS there a way to include a QT asset but assign the file at runtime?
When I try to do this, the program prompts me for a filename when I run
it. How can I keep the QT asset quiet until I need it?
....Gary
El Monty Guest
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Andrew Morton #2
Re: Assign QT file at runtime?
Link it to a dummy QT movie.
Andrew
Andrew Morton Guest
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El Monty #3
Re: Assign QT file at runtime?
Andrew Morton wrote:
Yes, but then I have to distribute that dummy movie with the application.> Link it to a dummy QT movie.
El Monty Guest
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Andrew Morton #4
Re: Assign QT file at runtime?
> Yes, but then I have to distribute that dummy movie with the application.
You can sacrifice reliabilty* by using
x=new(#quickTimeMedia)
x.filename=the moviePath & "whatever.mov"
and using a puppeted sprite to show the QT movie member.
* It might be reliable, but puppeting sprites is not supported by MM.
Would a couple of KB really hurt the distribution?
Andrew
Andrew Morton Guest
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El Monty #5
Re: Assign QT file at runtime?
Andrew Morton wrote:
Thanks, Andrew, that seems to work. Why is puppeting not supported by> You can sacrifice reliabilty* by using
>
> x=new(#quickTimeMedia)
> x.filename=the moviePath & "whatever.mov"
MM any more?
....Gary
El Monty Guest
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Andrew Morton #6
Re: Assign QT file at runtime?
> Thanks, Andrew, that seems to work. Why is puppeting not supported by
Puppetting an empty sprite channel never was supported, it's just that it> MM any more?
happens to work. It may be broken in some future release.
Andrew
Andrew Morton Guest



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