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  1. #1

    Default at my wits end

    I have been trying to do what I thought would be a very simple project. I
    created a 3d environment with simple objects I would like the user to be able
    to re-arrange in that environment. I would like the user to be able to rotate
    around the model so they can see it from the front, top, back and bottom.

    Using the built in 3d behaviors I assign command to move an object on each
    axis separately, and to rotate on the x axis. This all works fine until I
    rotate the camera to a new position. Once the camera moves, the x,y and z axis
    of the objects seem to follow the camera, so now a vertical or front to back
    move is no longer on the correct plane.

    I thought it might be the program I created the model it, but it acts the same
    if I use Maya, Studio Max or Shape shifter.

    Any idea what I am doing wrong and how I can fix it?

    Thanks,
    Michael


    mmh1 Guest

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  3. #2

    Default Re: at my wits end

    I think that the axis of the model don't follow the camera, that is the reason
    of your problem.

    Use the following sintax for rotating the models:

    member(whichCastmember).node(whichNode).rotate(pos ition, axis, angle {,
    relativeTo})

    position=position of the model
    axis= vector indicating the axis of rotation, use a camera axis (x,y or z)
    angle= the angle
    relativeTo=#self

    With this, the model will always rotate in the same way, no matter the camera
    transform.


    Luck.

    ensamblador Guest

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