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mmh1 #1
at my wits end
I have been trying to do what I thought would be a very simple project. I
created a 3d environment with simple objects I would like the user to be able
to re-arrange in that environment. I would like the user to be able to rotate
around the model so they can see it from the front, top, back and bottom.
Using the built in 3d behaviors I assign command to move an object on each
axis separately, and to rotate on the x axis. This all works fine until I
rotate the camera to a new position. Once the camera moves, the x,y and z axis
of the objects seem to follow the camera, so now a vertical or front to back
move is no longer on the correct plane.
I thought it might be the program I created the model it, but it acts the same
if I use Maya, Studio Max or Shape shifter.
Any idea what I am doing wrong and how I can fix it?
Thanks,
Michael
mmh1 Guest
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ensamblador #2
Re: at my wits end
I think that the axis of the model don't follow the camera, that is the reason
of your problem.
Use the following sintax for rotating the models:
member(whichCastmember).node(whichNode).rotate(pos ition, axis, angle {,
relativeTo})
position=position of the model
axis= vector indicating the axis of rotation, use a camera axis (x,y or z)
angle= the angle
relativeTo=#self
With this, the model will always rotate in the same way, no matter the camera
transform.
Luck.
ensamblador Guest



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