Background Issue with printing of 3d object

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  1. #1

    Default Background Issue with printing of 3d object

    Ok so have a program where you can choose from a list of 3d objects. Upon
    choosing one, a w3d model is imported into the cast. At this point I only have
    2 w3d models that I am working with.You can then print these objects over a
    background image. I set the imageholder on the print frame to the 3dobject and
    I print. However I need the background of the w3d to be transparrent. On one
    w3d model it works fine, on the other, however, a black background appears
    during print. Is this a director issue, or studio max export issue. Let me
    know. Thanks in advance.

    j.Beck Guest

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  3. #2

    Default Re: Background Issue with printing of 3d object

    You would set the directToStage property of the 3D member to FALSE and then set
    the ink of its sprite on stage to BackgroundTransparent. Then you can get the
    image of the stage, and the background color of your 3D scene (the
    camera[x].colorBuffer.clearValue) will be transparent.

    Note that setting directToStage = FALSE can significantly slow the 3D
    rendering process.

    tedalde2 Guest

  4. #3

    Default Re: Background Issue with printing of 3d object

    Yeah I have set the directToStage to false and the background to transparent of
    the 3d sprite. I have also set the background to transparent of the image that
    is set to the 3d image in the print function. Both the models have transparency
    in the 3d sprite. It's just when I print and I set the the imageholder to the
    3d image, one model does it properly and has no backgroiund, while the other
    fills in with a black background.

    j.Beck Guest

  5. #4

    Default Re: Background Issue with printing of 3d object

    I'm a little confused, but I'm assuming you are basically trying to print the
    image of models in a W3D, with a knocked out backgound alpha-channel effect,
    using something like the Printomatic xtra... is that right? If that's the case,
    I would think it's easiest to crop an image of the stage to a rect where your
    W3D sprite is...

    tedalde2 Guest

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