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j.Beck #1
Background Issue with printing of 3d object
Ok so have a program where you can choose from a list of 3d objects. Upon
choosing one, a w3d model is imported into the cast. At this point I only have
2 w3d models that I am working with.You can then print these objects over a
background image. I set the imageholder on the print frame to the 3dobject and
I print. However I need the background of the w3d to be transparrent. On one
w3d model it works fine, on the other, however, a black background appears
during print. Is this a director issue, or studio max export issue. Let me
know. Thanks in advance.
j.Beck Guest
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tedalde2 #2
Re: Background Issue with printing of 3d object
You would set the directToStage property of the 3D member to FALSE and then set
the ink of its sprite on stage to BackgroundTransparent. Then you can get the
image of the stage, and the background color of your 3D scene (the
camera[x].colorBuffer.clearValue) will be transparent.
Note that setting directToStage = FALSE can significantly slow the 3D
rendering process.
tedalde2 Guest
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j.Beck #3
Re: Background Issue with printing of 3d object
Yeah I have set the directToStage to false and the background to transparent of
the 3d sprite. I have also set the background to transparent of the image that
is set to the 3d image in the print function. Both the models have transparency
in the 3d sprite. It's just when I print and I set the the imageholder to the
3d image, one model does it properly and has no backgroiund, while the other
fills in with a black background.
j.Beck Guest
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tedalde2 #4
Re: Background Issue with printing of 3d object
I'm a little confused, but I'm assuming you are basically trying to print the
image of models in a W3D, with a knocked out backgound alpha-channel effect,
using something like the Printomatic xtra... is that right? If that's the case,
I would think it's easiest to crop an image of the stage to a rect where your
W3D sprite is...
tedalde2 Guest



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