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j.Beck #1
Background Problem of Bitmap set to W3D
Ok, I have posted about this issue a while back but it was never resolved. I
have a program that allows the user to select from a list of objects. The list
consists of several different W3D models that are imported into my 3D cast
member after a mouseUp event. There is another list that consists of different
images (JPEGS) that import into a cast member called pattern. After they are
imported, they are applied as a texture to the current W3D model. I have the
background set to transparent, and the DTS is off. The program works fine as
you go through and click different textures, they are applied to the model
which is overlayed on a background I created. My issue comes when I try to
print the scene. To print, I set the image of the 3D cast member to a bitmap
called "Imageholder." Once this occurs, for all but one of the W3D models I am
working with, a background color is filled in the bitmap image of the
Imageholder and it is no longer transparent. The sprite of the member
"Imageholder" I set the background to transparent as well. It has to be an
issue with the export of the W3D model but I don't know what to change. Please
help, and thank you in advance.:clock;:sad;
j.Beck Guest
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j.Beck #2
Re: Background Problem of Bitmap set to W3D
Answered my own question....Finally! I thought to print you had to set an image to the .image of the 3D member. Turns out you can just print the scene with the 3D cast member.
j.Beck Guest



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