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jerkyface #1
bizarre keyframeplayer problem
am having a hell of a time with keyframeplayer. I can do looping animations
with no problem but as soon as I try to do a single animation it goes crazy. It
completely ignores the command. Here is the script I'm using to play a NON
looping animation.....
member(1).model(ModelName).keyframeplayer.play(Mot ionName, FALSE, sTime,
eTime, 1, 0)
Now, that doesnt work. The model is currently in the middle of an animation,
but even when i do a keyframeplayer.removelast() command it wont work. theres
something wrong with the non-looping command. When i simply change the FALSE to
TRUE for looping it works, but this is an attack animation. I don't want it
looping.
I'm starting with an idle standing motion. It loops. Then when a user presses
control its supposed to run the non-looping attack animation. The animation is
fine, as I said, I can loop it, but director just ignores the non-looping
version!
jerkyface Guest
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Newt99 #2
Re: bizarre keyframeplayer problem
Try the Play Animation behavior in the Chrome Lib:
[url]http://www.chromelib.com[/url]
... and see it in action in the Antique Fighters Play Animation sample:
[url]http://www.chromelib/samples/[/url]
Best regards,
Karl.
Newt99 Guest



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