bizarre keyframeplayer problem

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  1. #1

    Default bizarre keyframeplayer problem

    am having a hell of a time with keyframeplayer. I can do looping animations
    with no problem but as soon as I try to do a single animation it goes crazy. It
    completely ignores the command. Here is the script I'm using to play a NON
    looping animation.....

    member(1).model(ModelName).keyframeplayer.play(Mot ionName, FALSE, sTime,
    eTime, 1, 0)

    Now, that doesnt work. The model is currently in the middle of an animation,
    but even when i do a keyframeplayer.removelast() command it wont work. theres
    something wrong with the non-looping command. When i simply change the FALSE to
    TRUE for looping it works, but this is an attack animation. I don't want it
    looping.

    I'm starting with an idle standing motion. It loops. Then when a user presses
    control its supposed to run the non-looping attack animation. The animation is
    fine, as I said, I can loop it, but director just ignores the non-looping
    version!

    jerkyface Guest

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  3. #2

    Default Re: bizarre keyframeplayer problem

    Try the Play Animation behavior in the Chrome Lib:
    [url]http://www.chromelib.com[/url]

    ... and see it in action in the Antique Fighters Play Animation sample:
    [url]http://www.chromelib/samples/[/url]

    Best regards,
    Karl.


    Newt99 Guest

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