Ask a Question related to Macromedia Director 3D, Design and Development.
- DeliMIter #1
bone[boneid].transform I'm unable to change transform of a bone. I do it in the next way: boneid =
mymodel.resource.getBoneID(validname) bonetransform =
mymodel.bonesPlayer.bone[boneid].transform bonetransform.scale = vector(2, 2,
2) mymodel.bonesPlayer.bone[boneid].transform = bonetransform Every line of
the code works, every value is valid and so on, but the last line is like it is
skipped. Transform object of the bone does not change. Why? Thank you,
Dmitry.
DeliMIter Guest
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Change the length of a bone via Lingo
I have been trying to find out if it is possible to alter the length of a bone with Lingo. All I've been able to find it how to rotate the bone but... -
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bone contstraints no longer work (did they ever?)
I pulled up an old IK robot arm project made by David Cowperthwaite and attempted to make an exe and/or Shockwave version, but it doesn't seem to... -
joining a model to a bone in Lingo
Hello there. I have a bone-animation (3ds-max) - of a chicken, no less :-) - and I would like to join a hat from another 3d cast member to the... - Agustín María Rodríguez #2
Re: bone[boneid].transform DeliMIter wrote:
> I'm unable to change transform of a bone. I do it in the next way: boneid =
> mymodel.resource.getBoneID(validname) bonetransform =
> mymodel.bonesPlayer.bone[boneid].transform bonetransform.scale = vector(2, 2,
> 2) mymodel.bonesPlayer.bone[boneid].transform = bonetransform Every line of
> the code works, every value is valid and so on, but the last line is like it is
> skipped. Transform object of the bone does not change. Why? Thank you,
> Dmitry.
IIRC there´s no way of manually setting the bone´s transform (I could
be wrong... long time without struggling with this). I think that you´re
looking for pragma bones. They´re are undocumented and not the easiest
to set up.
[url]http://www.imonk.com/jason/bones/pragma_bones.html[/url]
Good luck,
--
Agustín María Rodríguez | Interactive Director
Methanoia Studio | [url]http://www.methanoia.com[/url]
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Agustín María Rodríguez Guest
- Agustín María Rodríguez #3
Re: bone[boneid].transform There also was an example of an arm robot using this technique... it was
posted here before. It must be somewhere in the archives of the forum.
--
Agustín María Rodríguez | Interactive Director
Methanoia Studio | [url]http://www.methanoia.com[/url]
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[url]www.onwine.com.ar[/url] > samples & code
Agustín María Rodríguez Guest
- Newt99 #4
Re: bone[boneid].transform
The article Augustin talks about is on the Director User Group (DOUG):
[url]http://director-online.com/buildArticle.php?id=1052[/url]
Best regards,
Karl.
Newt99 Guest
- Agustín María Rodríguez #5
Re: bone[boneid].transform Newt99 wrote:
hhmm.. actually, I was referring to this example (paul hosted it but> The article Augustin talks about is on the Director User Group (DOUG):
> [url]http://director-online.com/buildArticle.php?id=1052[/url]
it´s from David Cowperthwaite) but I was quite busy for finding it:
[url]http://www.videoideas.com/gallery/paul/_arm.dir[/url]
HTH,
--
Agustín María Rodríguez | Interactive Director
Methanoia Studio | [url]http://www.methanoia.com[/url]
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[url]www.onwine.com.ar[/url] > samples & code
Agustín María Rodríguez Guest
- Richard #6
Re: bone[boneid].transform When I view this demo the base arm unit follows the green dot , but the rest
of the arm segments just points straight in the air. Does anyone else have
this issue? The arm doesn't actually bend properly.
Richard
Richard Guest




