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Theodoric_ #1
Boneplayer blend
So, i have 1 primitiv model in test movie with 2 different anim.
I want blend between 2 anim, when i push any button.
Im set this code:
pHenger.bonesplayer.autoblend = true
pHenger.bonesplayer.blendtime = 1000
pHenger.bonesplayer.positionreset = false
but when the key pressed anim jump to next anim.
if keypressed("s") then
pHenger.bonesPlayer.play("anim02",1)
end if
what's wrong? Need queue(i think)? How to work?
Anybody can help me in this code?
Thx.
regards!
Theodoric_ Guest
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Theodoric_ #2
Re: Boneplayer blend
I got it.
To motion blend need queue, and the .bonesPlayer.playnext() call the autoblend.
But the blendtime is high (etc 2000) the anim "jump"
In 500 time value is perfect.
Why jump the motion in high blendtime value?
Theodoric_ Guest
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ensamblador #3
Re: Boneplayer blend
"The blendTime property is ignored if autoBlend is set to FALSE."
copied/pasted from director help.
ensamblador Guest
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Theodoric_ #4
Re: Boneplayer blend
"pHenger.bonesplayer.autoblend = true"
copied/pasted from my first post in here...
Theodoric_ Guest



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