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  1. #1

    Default Boneplayer blend

    So, i have 1 primitiv model in test movie with 2 different anim.
    I want blend between 2 anim, when i push any button.
    Im set this code:
    pHenger.bonesplayer.autoblend = true
    pHenger.bonesplayer.blendtime = 1000
    pHenger.bonesplayer.positionreset = false

    but when the key pressed anim jump to next anim.

    if keypressed("s") then
    pHenger.bonesPlayer.play("anim02",1)
    end if

    what's wrong? Need queue(i think)? How to work?
    Anybody can help me in this code?
    Thx.
    regards!

    Theodoric_ Guest

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  3. #2

    Default Re: Boneplayer blend

    I got it.

    To motion blend need queue, and the .bonesPlayer.playnext() call the autoblend.
    But the blendtime is high (etc 2000) the anim "jump"
    In 500 time value is perfect.

    Why jump the motion in high blendtime value?

    Theodoric_ Guest

  4. #3

    Default Re: Boneplayer blend

    "The blendTime property is ignored if autoBlend is set to FALSE."

    copied/pasted from director help.

    ensamblador Guest

  5. #4

    Default Re: Boneplayer blend

    "pHenger.bonesplayer.autoblend = true"

    copied/pasted from my first post in here...
    Theodoric_ Guest

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