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  1. #1

    Default Camera issue

    Using Macromedia Director MX 2004, how do i make the camera move in a path inside a 3D sprite?
    hysm Guest

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  3. #2

    Default Re: Camera issue

    I think the function you're looking for is
    transform1.interpolateTo(transform2, percentage)

    call this function regularly from exitFrame, stepFrame or a timeOut object
    incrementing the percentage variable each time.

    For example:

    on beginSprite me
    --create a reference to the camera transform
    tCam = member("3d world").camera("DefaultView").transform
    --another transform variable - this is where we want to get to
    tTo = transform()
    tTo.position = vector( -314, -220, 305 )
    end


    on exitFrame me
    pInc = pInc + 1

    tCam.interpolateTo(tTo, pInc)

    go the frame
    end

    This is fine for a straight path.
    However, if the path needs to be curved, then you could use our "Minds Eye
    Bezier
    " Xtra
    [url]http://www.the-mindseye.co.uk/prog/beziercurve.shtml[/url]
    There are plenty of examples in the evaluation bundle that you can download.

    Regards,
    Trevor


    The Minds Eye Guest

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