Ask a Question related to Macromedia Director 3D, Design and Development.
-
jdf3971 webforumsuser@macromedia.com #1
camera limits
I have ceated a .w3d file using Maya. The file was ceated using a tumble view camera to express the file to w3d. I had set limits to the camera, in Maya, for restricted interactive use. meaning the user can only zoom in or out so far or rotate so many degrees. When this file is imported in director does these camera limits stay attached to the w3d file?
jdf3971 webforumsuser@macromedia.com Guest
-
FMS' limits
Hello all, this forum has been very helpful in answering all my fms questions, I have yet another one. How much is too much with FMS? I would like... -
Limits
That "Ideal" it doesn't exist ! But if you're looking for the "best compromise", that's different. No more than 25000 polys and no more than... -
asp.net impersonation limits?
Hi, Are there limits to asp.net impersonation? I'm using CrystalReports.Net to print from an asp.net application. Although my diagnostic... -
limits requirements
hey ppl i have a question for ya what is the minimum requirements for a modell to run smooth in director ? i have a model with 80.000 pollugons but... -
Karl Sigiscar #2
Re: camera limits
You can only constrain a camera by code, either using Lingo:
You must either write a behavior or a parent script with the following
properties:
property pRotateXMin -- the minimum X rotation allowed
property pRotateXMax -- the maximum X rotation allowed
property pRotateYMin -- the minimum Y rotation allowed
property pRotateYMax -- the maximum Y rotation allowed
property pRotateZMin -- the minimum Z rotation allowed
property pRotateZMax -- the maximum Z rotation allowed
property pMinZoom -- the minimum zoom level (e.g constrain on the Z
camera axis)
property pMaxZoom -- the maximum zoom level (e.g constrain on the Z
camera axis)
Cheers,
Karl.
Karl Sigiscar Guest
-
Karl Sigiscar #3
Re: camera limits
If you have the Maya RTA - RealTime Author - plugin for Shockwave 3D, maybe
Alias Wavefront will take the drudgery out of having your camera
constrained. Check it out !
Karl Sigiscar Guest



Reply With Quote

