Is there any easy way to duplicate the sort of camera rotation found in
Director's 3D preview window? -That is, where horizontal mouse movement
rotates the camera around the world's Y axis and vertical movement rotates
around a Z axis that's relative to the camera (or something... eh, like
longitude and latitude lines on a globe).

I have some experience in programming, but I don't know much about Lingo, so
if there's any way to do this with pre-set behaviors or something, that would
be good. Thanks.