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spdorsey webforumsuser@macromedia.com #1
cast members moved in cast - neet to get htem back!!!
Hello
I inadvertedly pasted a cast member into my cast and it bumped the rest of the members one number forward, screwing up my lingo all over the place.
How do I delete a cast member so that all the hundreds of members ahead of it slide back into place?
Thanks
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Steve Dorsey
Dorsey Graphics
:: 3D
:: Animation
:: Web Design
:: Digital Media
[url]http://www.dorseygraphics.com[/url]
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spdorsey webforumsuser@macromedia.com Guest
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JB #2
Re: cast members moved in cast - neet to get htem back!!!
You can delete the one added member that bumped the rest, to restore the
other members, you need to select the group (using shift-click) then
DRAG them over one, drag relocating members updates the score referencs
to them.
Sounds like you have some fragile Lingo that could be made more rebulst
by referencing members by name, or in the sort of case where you are
referencing one of a block of 10 members, you can just name the first
member of the block and reference from there.
groupElement = 5 - 1
member member("baseMember").memberNum + groupElement
returns the number of the 5th member of the group, as long as the group
of 10 are moved around as a block the script won't break.
JB Guest
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Dave Mennenoh #3
Re: cast members moved in cast - neet to get htem back!!!
You really want to avoid doing what you did in the first place and reference
by name not number... same thing with doing things such as: go 20
If you insert frames in your score, then frame 20 is no longer correct. Use
marker names, use member names, use sprite names. Oh right, there are no
sprite names...
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Dave
[url]http://www.blurredistinction.com/director[/url]
Dave Mennenoh Guest



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