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cast members moved in cast - neet to get htem back!!! - Macromedia Director Basics

Hello I inadvertedly pasted a cast member into my cast and it bumped the rest of the members one number forward, ing up my lingo all over the place. How do I delete a cast member so that all the hundreds of members ahead of it slide back into place? Thanks ---------------------S -------------------- Steve Dorsey Dorsey Graphics :: 3D :: Animation :: Web Design :: Digital Media [url]http://www.dorseygraphics.com[/url] --------------------...

  1. #1

    Default cast members moved in cast - neet to get htem back!!!

    Hello

    I inadvertedly pasted a cast member into my cast and it bumped the rest of the members one number forward, ing up my lingo all over the place.

    How do I delete a cast member so that all the hundreds of members ahead of it slide back into place?

    Thanks

    ---------------------S

    --------------------

    Steve Dorsey
    Dorsey Graphics

    :: 3D
    :: Animation
    :: Web Design
    :: Digital Media

    [url]http://www.dorseygraphics.com[/url]

    --------------------
    spdorsey webforumsuser@macromedia.com Guest

  2. #2

    Default Re: cast members moved in cast - neet to get htem back!!!

    You can delete the one added member that bumped the rest, to restore the
    other members, you need to select the group (using shift-click) then
    DRAG them over one, drag relocating members updates the score referencs
    to them.

    Sounds like you have some fragile Lingo that could be made more rebulst
    by referencing members by name, or in the sort of case where you are
    referencing one of a block of 10 members, you can just name the first
    member of the block and reference from there.


    groupElement = 5 - 1

    member member("baseMember").memberNum + groupElement

    returns the number of the 5th member of the group, as long as the group
    of 10 are moved around as a block the script won't break.
    JB Guest

  3. #3

    Default Re: cast members moved in cast - neet to get htem back!!!

    You really want to avoid doing what you did in the first place and reference
    by name not number... same thing with doing things such as: go 20

    If you insert frames in your score, then frame 20 is no longer correct. Use
    marker names, use member names, use sprite names. Oh right, there are no
    sprite names...

    --


    Dave
    [url]http://www.blurredistinction.com/director[/url]


    Dave Mennenoh Guest

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