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knrkishore #1
Changin model transparancy
Hi
i have a common shader for different models.
i want to change transparancy and rgb values of one of these models with out changing the others transparancy and rgb values
any suggestion please
knrkishore Guest
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foq #2
Re: Changin model transparancy
Do not change the texture or shader properties, but the model visibility
settings. From the Director help file:
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Visibility:
Usage
member(whichCastmember).model(whichModel).visibili ty
modelObjectReference.visibility
Description:
3D property; allows you to get or set the visibility property of the
referenced model. This property determines how the model?s geometry is drawn.
It can have one of the following values:
#none specifies that no polygons are drawn and the model is invisible.
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There is also related topic in this forum:
[url]http://www.macromedia.com/cfusion/webforums/forum/messageview.cfm?catid=268&thre[/url]
adid=1037989&highlight_key=y&keyword1=visibility
I hope that helps,
chico
foq Guest
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Newt99 #3
Re: Changin model transparancy
Hello,
Assign a different shader to each model so that you can set the blend level and diffuse color on a per model basis.
Regards,
Karl.
[url]http://www.chromelib.com[/url]
Newt99 Guest



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