Changin model transparancy

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  1. #1

    Default Changin model transparancy

    Hi
    i have a common shader for different models.
    i want to change transparancy and rgb values of one of these models with out changing the others transparancy and rgb values
    any suggestion please
    knrkishore Guest

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  3. #2

    Default Re: Changin model transparancy

    Do not change the texture or shader properties, but the model visibility
    settings. From the Director help file:

    ---
    Visibility:

    Usage

    member(whichCastmember).model(whichModel).visibili ty
    modelObjectReference.visibility

    Description:

    3D property; allows you to get or set the visibility property of the
    referenced model. This property determines how the model?s geometry is drawn.
    It can have one of the following values:

    #none specifies that no polygons are drawn and the model is invisible.

    ----

    There is also related topic in this forum:


    [url]http://www.macromedia.com/cfusion/webforums/forum/messageview.cfm?catid=268&thre[/url]
    adid=1037989&highlight_key=y&keyword1=visibility

    I hope that helps,
    chico

    foq Guest

  4. #3

    Default Re: Changin model transparancy


    Hello,

    Assign a different shader to each model so that you can set the blend level and diffuse color on a per model basis.

    Regards,
    Karl.

    [url]http://www.chromelib.com[/url]



    Newt99 Guest

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