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rossgilmour #1
Changing Image size
I am using the lingo;
member("bitmapMember").image = member("3Dmember").image
to put the image from a 3D member into a bitmap cast member so I can
manipulate the bitmap. The bitmap image has a size of 320 by 240 but I want it
to be larger and I can not find a way of doing this. Does anyone know how I
could do this?
rossgilmour Guest
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Reznor #2
Re: Changing Image size
Hi, You can scale images with the CopyPixel() command (imaging lingo). Create
a new image with the size you like: dest_img = image(with, height, bitdepth)
Next copy the image you have to the new image: dest_img.CopyPixels(source_img,
dest_img.rect, source_img.rect) More about imaging lingo can be found at:
[url]http://www.macromedia.com/devnet/mx/director/articles/imaging_lingo_02.html[/url]
Hopes this helps, Rezzy
Reznor Guest
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rossgilmour #3
Re: Changing Image size
Rezzy,
Thanks for the suggestions but it doesn't quite do what I wanted. I want the
bitmap to have more information in it from the original 3D member, not just a
larger size. When I put the 3D member on the stage and increase the size of the
sprite I am able to see more detail. I am creating an interactive stereographic
display that can be viewed using Anaglyph glasses (red/green or red/cyan).
Many thanks.
Ross
rossgilmour Guest
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Aldo Hoeben #4
Re: Changing Image size
Look at the defaultRect property for your 3d member
'do
Aldo Hoeben Guest
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rossgilmour #5
Re: Changing Image size
Many thanks.
This is exactly what I needed.
Ross
rossgilmour Guest



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