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  1. #1

    Default Changing Image size

    I am using the lingo;
    member("bitmapMember").image = member("3Dmember").image
    to put the image from a 3D member into a bitmap cast member so I can
    manipulate the bitmap. The bitmap image has a size of 320 by 240 but I want it
    to be larger and I can not find a way of doing this. Does anyone know how I
    could do this?

    rossgilmour Guest

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  3. #2

    Default Re: Changing Image size

    Hi, You can scale images with the CopyPixel() command (imaging lingo). Create
    a new image with the size you like: dest_img = image(with, height, bitdepth)
    Next copy the image you have to the new image: dest_img.CopyPixels(source_img,
    dest_img.rect, source_img.rect) More about imaging lingo can be found at:
    [url]http://www.macromedia.com/devnet/mx/director/articles/imaging_lingo_02.html[/url]
    Hopes this helps, Rezzy

    Reznor Guest

  4. #3

    Default Re: Changing Image size

    Rezzy,
    Thanks for the suggestions but it doesn't quite do what I wanted. I want the
    bitmap to have more information in it from the original 3D member, not just a
    larger size. When I put the 3D member on the stage and increase the size of the
    sprite I am able to see more detail. I am creating an interactive stereographic
    display that can be viewed using Anaglyph glasses (red/green or red/cyan).
    Many thanks.
    Ross

    rossgilmour Guest

  5. #4

    Default Re: Changing Image size

    Look at the defaultRect property for your 3d member

    'do


    Aldo Hoeben Guest

  6. #5

    Default Re: Changing Image size

    Many thanks.
    This is exactly what I needed.
    Ross
    rossgilmour Guest

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