Hello,
There are two things to consider:
- One is pixel interpolation: bilinear filtering
- The other is mip mapping: the size of the texture changes according to the
distance. The her from the camera, the smaller. The closer to the
camera, the bigger.
You can manually set the quality of the textures:
#low: no mipmapping
#medium: mipmapping with low bilinear
#high: mipmapping with high trilinear setting
E.g:
member("scratch").texture("groove").quality = #low
Karl.
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