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Word of Mouth Productions #1
child object oddity
I have a parent script and in it I noticed that a SendAllSprites call to a
handler in a script attached to a sprite on the stage wasn't getting to the
target. I put "put the activeWindow" just before the suspicious line of
code and sure enough, because the handler in the object is called from a
MIAW, the object thinks it's in the MIAW and the SendAllSprites goes nowhere
since the handler doesn't exist in the MIAW.
Do I have to specify "tell the stage" anytime I want to send a message to a
handler in a stage sprite to get around this?
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Craig Wollman
Word of Mouth Productions
phone 212 724 8302
fax 212 724 8151
[url]www.wordofmouthpros.com[/url]
Word of Mouth Productions Guest
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Ziggi #2
Re: child object oddity
> Do I have to specify "tell the stage" anytime I want to send a
Yes> message to a handler in a stage sprite to get around this?
Ziggi
Ziggi Guest
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Word of Mouth Productions #3
Re: child object oddity
Thanks Ziggi. Actually it was quite simple, I just did a find and replace
with gDataList.notes.
and tell the stage to gDataList.notes.
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Craig Wollman
Word of Mouth Productions
phone 212 724 8302
fax 212 724 8151
[url]www.wordofmouthpros.com[/url]
"Ziggi" <admin@NOSPAM.pm-studio.pl> wrote in message
news:bn72b5$q25$1@forums.macromedia.com...Yes> Do I have to specify "tell the stage" anytime I want to send a
> message to a handler in a stage sprite to get around this?
Ziggi
Word of Mouth Productions Guest



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