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  1. #1

    Default child object oddity

    I have a parent script and in it I noticed that a SendAllSprites call to a
    handler in a script attached to a sprite on the stage wasn't getting to the
    target. I put "put the activeWindow" just before the suspicious line of
    code and sure enough, because the handler in the object is called from a
    MIAW, the object thinks it's in the MIAW and the SendAllSprites goes nowhere
    since the handler doesn't exist in the MIAW.

    Do I have to specify "tell the stage" anytime I want to send a message to a
    handler in a stage sprite to get around this?

    --
    Craig Wollman
    Word of Mouth Productions
    phone 212 724 8302
    fax 212 724 8151
    [url]www.wordofmouthpros.com[/url]




    Word of Mouth Productions Guest

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  3. #2

    Default Re: child object oddity

    > Do I have to specify "tell the stage" anytime I want to send a
    > message to a handler in a stage sprite to get around this?
    Yes

    Ziggi
    Ziggi Guest

  4. #3

    Default Re: child object oddity

    Thanks Ziggi. Actually it was quite simple, I just did a find and replace
    with gDataList.notes.

    and tell the stage to gDataList.notes.



    --
    Craig Wollman
    Word of Mouth Productions
    phone 212 724 8302
    fax 212 724 8151
    [url]www.wordofmouthpros.com[/url]


    "Ziggi" <admin@NOSPAM.pm-studio.pl> wrote in message
    news:bn72b5$q25$1@forums.macromedia.com...
    > Do I have to specify "tell the stage" anytime I want to send a
    > message to a handler in a stage sprite to get around this?
    Yes

    Ziggi


    Word of Mouth Productions Guest

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