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Collision of two objects goto frame or marker. - Macromedia Director 3D

:light; Here is the scenario. A W3D file with two objects loaded into director MX. Object 1 is a child of the default camera and moves with the camera. Object 2 is a moving object that moves. The problem is to resolve a collision between the two objects. When object 1 collides with object 2 have the play head go to a frame or marker. How the code would be written to accomplish this. Thanks...

  1. #1

    Default Collision of two objects goto frame or marker.

    :light;

    Here is the scenario.
    A W3D file with two objects loaded into director MX.
    Object 1 is a child of the default camera and moves with the camera.
    Object 2 is a moving object that moves.
    The problem is to resolve a collision between the two objects.
    When object 1 collides with object 2 have the play head go to a frame or
    marker.
    How the code would be written to accomplish this.

    Thanks


    TJGY Guest

  2. #2

    Default Re: Collision of two objects goto frame or marker.

    You can use the collision modifier on the two models. It gets a little
    complicated, so you should check out the HELP. I haven't used it often, but the
    basic procedure is to yourmodel.addmodifier(#collision) to both your models,
    yourscene.registerForEvent(#collideAny, <handlername>, <script object>,
    <optional params>) so you can get the collision event when it happens, and then
    simply _movie.go("somemarker") when the event occurs. You should set the
    yourmodel.collision properties appropriately, probably #enabled = TRUE,
    #resolve = FALSE, #immovable = FALSE and #mode = #box.

    tedalde2 Guest

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