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TJGY #1
Collision of two objects goto frame or marker.
:light;
Here is the scenario.
A W3D file with two objects loaded into director MX.
Object 1 is a child of the default camera and moves with the camera.
Object 2 is a moving object that moves.
The problem is to resolve a collision between the two objects.
When object 1 collides with object 2 have the play head go to a frame or
marker.
How the code would be written to accomplish this.
Thanks
TJGY Guest
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tedalde2 #2
Re: Collision of two objects goto frame or marker.
You can use the collision modifier on the two models. It gets a little
complicated, so you should check out the HELP. I haven't used it often, but the
basic procedure is to yourmodel.addmodifier(#collision) to both your models,
yourscene.registerForEvent(#collideAny, <handlername>, <script object>,
<optional params>) so you can get the collision event when it happens, and then
simply _movie.go("somemarker") when the event occurs. You should set the
yourmodel.collision properties appropriately, probably #enabled = TRUE,
#resolve = FALSE, #immovable = FALSE and #mode = #box.
tedalde2 Guest



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