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  1. #1

    Default colour models

    Dont suppose anyone knows the best way to setup shaders from lightwave to
    director so you can change colour (paintwork of a car for example)?

    Below is the code im using but it just 'paints' the models in a pastel type
    colour instead of the solid colour. What figures???? Am I setting up the
    surface from lightwave incorrectly. Ie, too much difusion/luminosity etc...

    I avnt a clue!

    -- assign shaders to each model
    on mouseup
    sprite(mySprite).member.model[1].shaderList[1] = redShader
    end

    --define the shader
    redShader = sprite(me.spriteNum).member.newShader("Red Shader",#standard)
    redShader.ambient = rgb("FF0000")
    redShader.texture = VOID

    otterman Guest

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  3. #2

    Default Re: colour models

    Im not a lightwave user but if you havent already try using 3dpi to change the properties of your model
    tyree_2 Guest

  4. #3

    Default Re: colour models

    Oh simple, instead of redShader.ambient = rgb("FF0000"), it should be redShader.diffuse = rgb("FF0000").

    Directly colouring the surface apose to the lighting! Go figure!

    Ta anyways
    otterman Guest

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