Ask a Question related to Adobe Illustrator Windows, Design and Development.
-
stacie_allen@adobeforums.com #1
Combining Graphic Styles with 3D Rendering
I'm still a novice at this, so bear with me. I'm attempting to create a land schematic and need to render a 3d rectangle by extrude and bevl, and then apply a graphic style. Once I apply the graphic style, it always cancels out the 3d effect and I'm left with a 2d rectangle. I've tried it both ways--applying the graphic style first, and then the 3d effect...which leaves me with the graphic style on only one face of the rectangle, and also by rendering the 3d rectangle and then applying a graphic style. Neither works. For instance, I want to take a rectangle, apply a "concrete" graphic style, render it as 3d, and voila, have a rectangle looking like a slab of concrete. I'm sure I'm missing something very basic, but thats why I'm here. Please help.
I'm using CS in Windows XP.
thanks!
stacie_allen@adobeforums.com Guest
-
Contribute 2 CSS Styles Not Rendering In Edit
Thanks for the addvice but; the files in %userprofile%\Local Settings\Application Data\Macromedia\Contribute 2\Sites\SiteX show the correct... -
rendering <div Oops! rendering div style:display=none
The default for a certain page I'm working on is to hide a section of the page when it's loaded. So i set a div tag as follows: <div... -
Graphic Styles...
Im trying to apply a graphic style to a box - Style Library "Textures"/RGB Brick (Im drawing a building), but it doesnt work/show up when I apply to... -
Graphic styles
Has anyone found a way to change (edit) the default graphic style? I've been looking for several days now. When I press the "D" key for example I... -
Problem using Graphic Styles
I am having a problem using Graphic Styles. this problem was first discussed last week in a thread titled "Are graphic styles buggy?" i am still... -
James_Talmage@adobeforums.com #2
Re: Combining Graphic Styles with 3D Rendering
Stacie,
First, draw a path (a simple rectangle will do). Then apply the Style you want. For example, try the one named RGB Stucco in the default Styles (since this one has a texture).
Now look at the Appearance Palette to see the various components of this Style. The Appearance Palette reveals how the Style is built. This Style consists of a Roughen Effect, a Stroke of none, a Fill, and a Texturizer Effect.
Now apply the 3D Effect. Don't worry that it doesn't look right. Look again at the Appearance Palette. You'll see that the 3D Effect is now listed at the bottom of the stack. The key is to understand that the components shown in the Appearance Palette are applied *in order* of their listing.
In the Appearance Palette, click the 3D Effect and drag it upward. Drop it just above the Texturizer Effect.
That's probably more like what you are trying to achieve. Now you can simply drag your object onto the Styles Palette to create a new Style of your own, which includes the 3D Effect. Thereafter, you can draw any other shape and apply the whole thing with one click.
JET
James_Talmage@adobeforums.com Guest
-
stacie_allen@adobeforums.com #3
Re: Combining Graphic Styles with 3D Rendering
That is wonderful, I never would've thought of trying that. Thanks a ton. Keep an eye out, I'm sure I'll be back with a million questions.
Stacie
stacie_allen@adobeforums.com Guest
-
stacie_allen@adobeforums.com #4
Re: Combining Graphic Styles with 3D Rendering
Does anyone know how to do a cutaway effect from a 3d rectangle? Using extrude and bevel, is there a way to overlay an object to make the front corner of the rectangle look as if you are seeing a cross section? Something to the effect of this...
<http://www.geoart.com/portfolio/graphics/schem_dome.html>
Each layer would be a separate 3d image, I'm just not proficient enough to know the best way of going about this.
Any ideas as to what program can render these sort of images? Probably an industry specific software?
Thanks,
~sa
stacie_allen@adobeforums.com Guest
-
James_Talmage@adobeforums.com #5
Re: Combining Graphic Styles with 3D Rendering
Actually, you could do a decent job of that using AI together with Photoshop. Create the textures in Photoshop; map them to surfaces of objects extruded in AI.
Play around with these three things using AI's 3D Extrude:
1) Draw several shapes. Have at least one enclosed by another. Have another partially overlapping another. Object>Compound Path>Make. Extrude or Revolve the compound path.
2) Using the same shapes, Group them rather than compound them. Apply 3D Effect.
3) Using the same shapes, Select them, but do not group or compound them.
Note the differences in results between applying 3D Effect to individual objects, groups, and compound paths. Explore the Map Artwork options, which lets you map any artwork you have used to define a Symbol onto the surface(s) of your choice. You'll get the idea of the capabilities/limitations.
If you want to do much of that kind of thing, though, consider any decent 3D modeling program. I've done projects similar to that for several geo-synthetic, mining, and erosion control manufacturers, using a combination of Bryce, Cararra, and Photoshop.
JET
James_Talmage@adobeforums.com Guest



Reply With Quote

