Ask a Question related to Macromedia Director Basics, Design and Development.
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muzikathzi #1
convert swf to vectorShape??
I know that i can convert swf?s to bitmaps like this
newBitmap = new(#bitmap
newBitmap.name = member(i, 5).nam
newBitmap.image = member(i, 5).image.duplicate(
can i convert it to a vectorshape as well
my dcr file gets too big with all this bitmaps ..
thanks for hel
muz
muzikathzi Guest
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we have 2 questions: We want to buy flash communication server professionel but we need some technical answers : 1) is it possible to convert... -
How can I convert FLV into WMV or RM or MOV? thanks.
How can I convert FLV into WMV or RM or MOV? thanks. -
asp convert php
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convert swf to vectorshape
I know that i can convert swf?s to bitmaps like this newBitmap = new(#bitmap newBitmap.name = member(i, 5).nam newBitmap.image = member(i,... -
Do I need to Convert with Convert.ToInt32(session("myNumber")) ?
Hello, I have this session("myNumber") = 888 Dim intNumber As Integer a) intNumber = session("myNumber") b) intNumber =... -
muzikathzi #2
convert swf to vectorShape??
I know that i can convert swf?s to bitmaps like this
newBitmap = new(#bitmap
newBitmap.name = member(i, 5).nam
newBitmap.image = member(i, 5).image.duplicate(
can i convert it to a vectorshape as well
my dcr file gets too big with all this bitmaps ..
thanks for hel
muz
muzikathzi Guest
-
muzikathzi #3
convert swf to vectorShape??
I know that i can convert swf?s to bitmaps like this
newBitmap = new(#bitmap
newBitmap.name = member(i, 5).nam
newBitmap.image = member(i, 5).image.duplicate(
can i convert it to a vectorshape as well
my dcr file gets too big with all this bitmaps ..
thanks for hel
muz
muzikathzi Guest
-
muzikathzi #4
convert swf to vectorshape??
I know that i can convert swf?s to bitmaps like this
newBitmap = new(#bitmap
newBitmap.name = member(i, 5).nam
newBitmap.image = member(i, 5).image.duplicate(
can i convert it to a vectorshape as well
my dcr file gets too big with all this bitmaps ..
thanks for hel
muz
muzikathzi Guest
-
muzikathzi #5
convert swf to vectorshape??
I know that i can convert swf?s to bitmaps like this
newBitmap = new(#bitmap
newBitmap.name = member(i, 5).nam
newBitmap.image = member(i, 5).image.duplicate(
can i convert it to a vectorshape as well
my dcr file gets too big with all this bitmaps ..
thanks for hel
muz
muzikathzi Guest
-
muzikathzi #6
convert swf to vectorshape??
I know that i can convert swf?s to bitmaps like this
newBitmap = new(#bitmap
newBitmap.name = member(i, 5).nam
newBitmap.image = member(i, 5).image.duplicate(
can i convert it to a vectorshape as well
my dcr file gets too big with all this bitmaps ..
thanks for hel
muz
muzikathzi Guest
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JB #7
Re: convert swf to vectorShape??
Vector members are not sophisticated enough to display swf vectors.
THere is a script based PDF to vector converter out there...
JB Guest
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muzikathzi #8
Re: convert swf to vectorShape??
THere is a script based PDF to vector converter out there...
--- where can i find this converter?
does it really convert PDF to director Vectoshape, or did I get it wrong?
muzi
muzikathzi Guest
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JB #9
Re: convert swf to vectorShape??
Found it
[url]http://www.moshplant.com/direct-or/ps2vs/[/url]
JB Guest
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JB #10
And note from it's author
Here's his post from Direct-L
---------
from Daniel Nelson
Dear All,
The complex vector work I've been doing led me to write a handler to
import Illustrator files quickly. The script member in
"vectorMemberHandlers.cst" includes this handler, those handlers
that support it, and three other handlers that make it more pleasant to
work with vector shapes.
Darrel Plant has kindly made the cast available for download from:
[url]http://www.moshplant.com/direct-or/ps2vs/[/url]
The following notes are included with the script, but are easier to read
here because the comment markings are omitted:
To avoid handler name conflicts with handlers of your own, you may
want to copy the script member into (or attach the cast to) a new
movie, transferring the imported shapes to an external cast after
creation.
The import handler is vectorMember_importIllustratorfile(). To use
this, simply type "vectorMember_importIllustratorfile()" into the
message window. It uses the fileIOxtra to open an "open dialogue" and
then to convert the data from file you select into a single vector
shape. It is recommended that you save as Illustrator 3.0/3.2 or
5.0/5.2, but it will work all the way up to version 8.0 in either
Illustrator or EPS formats. You may want to save a single file as one
of the earlier versions, then paste in whatever grouping of shapes you
want to be contained in a single vector shape and save. Import that
file, delete the contents of that file, paste in the next group of
complex shapes, save again, import again, etc.
Note that Director has an internal limit of 50 separate paths per vector
shape. vectorMember_importIllustratorfile() will import files with more
than 50 paths, and the resulting member will display correctly on the
stage, but if you try to open the member in Director, you get a message
saying the data is corrupt. If you get this message, run
vectorMember_countVertices(<vectorMember>) on that member to see if the
number of paths excedes 50.
Speed notes: vectorMember_importIllustratorfile() takes about 5 seconds
to import an Illustrator EPS file saved as version 3.0/3.2 with 1383
vertices and 109 curves on my 500Mhz Powerbook G3. (This member has too
many paths to be openable in Director, but it gives an example of the
processing time. For simpler files, most of the time is taken up
processing the setup data of an EPS path. Illustrator 3.0/3.2 or
5.0/5.2 files have less setup data than the EPS format, so they open
faster).
Three other vector shape handlers that are included:
vectorMember_flipVector(<vectorMember>, <axis>) --flip each vertex and
--handle over the axis indicated by <axis>. <axis> is either #horizontal
--or #vertical
vectorMember_scaleVector(<vectorMember>, <factor>) --scale each vertex
--and its handles by <factor>. <factor> is a number between 0 and 10.0
--a factor of 1.0 is no change in scale. maximum of 10 in case people
--forget that this is
--a multiple and not a percent: scalling too large causes problems
--with vectors.
vectorMember_rotateVector(<vectorMember>, <degrees>) --rotate each
--vertex and its handles by <degrees> degrees, where a positive value
--for <degrees> gives clockwise rotation. the registration point will
--need to be reset unless it began at point(0, 0)
JB Guest



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