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Creating a new model - Macromedia Director 3D

Hi, I have two 3D members. "test" and "testModels". "Test" is put on the stage. Now I would like to take a model from "testModels" and put it into "test". I've tried the following, but with no luck: function startMovie() { member("test").resetWorld(); var myModelResource = member("testModels").getPropRef("modelResource", 1); cube2 = member("test").newModel("cube2", myModelResource) } Any help or ideas will be apregiated. I prefer javascript syntax but if anybody knows how to do it in lingo I would like that to. : ) Jakob...

  1. #1

    Default Creating a new model

    Hi,

    I have two 3D members. "test" and "testModels". "Test" is put on the stage.

    Now I would like to take a model from "testModels" and put it into "test".
    I've tried the following, but with no luck:

    function startMovie()
    {
    member("test").resetWorld();

    var myModelResource = member("testModels").getPropRef("modelResource", 1);

    cube2 = member("test").newModel("cube2", myModelResource)
    }

    Any help or ideas will be apregiated. I prefer javascript syntax but if
    anybody knows how to do it in lingo I would like that to.

    : ) Jakob

    Jakob Guest

  2. #2

    Default Re: Creating a new model

    The line of code you want is

    member("test").cloneModelFromCastMember("cube2", "cube2", member("testModels"))


    Regards,
    Trevor

    http://www.the-mindseye.co.uk
    The Guest

  3. #3

    Default Re: Creating a new model

     

    And remember to first do a member("testModels").preload() and check its
    state: if member("testModels").state = 4 then cloneMod...
    --
    Agustín María Rodríguez

    www.onwine.com.ar > Macromedia Director demos & code
    Agustín Guest

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