Cue Points in Adobe Audition, Sound Forge 7?

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  1. #1

    Default Cue Points in Adobe Audition, Sound Forge 7?

    Is anyone using Adobe Audition or Sound Forge 7? Is it possible to create
    cue points in wave files from these applications?

    Up to this point I have used SoundForgeXP (that came with Director) to
    create cue points in wave files for Director, however SoundForgeXP is
    showing its age and I would like to get some more advanced audio editing
    software. The information I found shows that for the PC, your choice for
    adding cue points is either SoundForgeXP or CoolEdit2000. Since neither of
    these products exist anymore, I am wondering what the choices are. At this
    point I would prefer Adobe Audition because of it's noise reduction and
    multitrack capabilities (it is also the big brother of CoolEdit2000 which
    Adobe bought from Syntrillium), but I would consider Sound Forge 7 or even
    Steinberg's Wave Lab. Obviously I could do editing in a higher-end app and
    then bring the finished wave file into SoundForgeXP to add the cue points,
    but it would be more convenient to do everything in one application...


    Joel L. Guest

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  3. #2

    Default Re: Cue Points in Adobe Audition, Sound Forge 7?

    On 21 Oct 2003, "Joel L." <webforumuser@macromedia.com> wrote:
    > Is anyone using Adobe Audition or Sound Forge 7? Is it possible to
    > create cue points in wave files from these applications?
    I'm slightly behind the times on both of these. I still have Sonic's Sound
    Forge 6 and it works just like Sound ForgeXP. I don't think Sony Pictures
    made any major changes to that feature when they bought it, but I haven't
    tried it. For that matter, I don't think had enough time to change much
    more than the splash screens, logos, and version numbers in all the stuff
    they bought from Sonic Foundry.

    Likewise, I haven't used the new CoolEdit since Adobe bought it and changed
    it to Audition. If past experience is any hint (After Effects comes to
    mind), Adobe typically makes changes to their acquired software gradually
    so as not to loose the existing user base. Although the name change does
    make me wonder.

    Don't they both have downloadable demos?


    --
    Mark A. Boyd
    Keep-On-Learnin' :)
    Mark A. Boyd Guest

  4. #3

    Default Re: Cue Points in Adobe Audition, Sound Forge 7?

    "Joel L." <webforumuser@macromedia.com> wrote in message
    news:bn3l8g$d9t$1@forums.macromedia.com...
    > Is anyone using Adobe Audition or Sound Forge 7? Is it possible to create
    > cue points in wave files from these applications?
    SOUND FORGE: With your wav file open, put your mouse over the millisecond
    timeline where you want to add the cue point and right-click. Select "Add
    Marker/Region". Give your new marker (or cue point) and name and save the
    file. Another tip. Once the marker flag is in place you can click on it and
    drag it anywhere in the wav if you edit it later.

    Bill


    Bill Kearns Guest

  5. #4

    Default Re: Cue Points in Adobe Audition, Sound Forge 7?

    Mark,

    I'm just starting to research a budget proposal for next year, so I've got a
    little time to check around. :) The whole landscape of the audio/media
    production software market has changed fairly considerably here recently (at
    least in terms of ownership), so we'll have to see what the fallout is.
    Like you say, the first version under the new company tends to be more of an
    adaptation and repackaging than anything else. I will probably end up
    downloading trial versions at some point, although I know that often trial
    versions won't allow you to save, which is why I wanted to see if other
    developers were using it sucessfully. The other thing is that the
    applications typically don't come out in their documentation and say "these
    are cue points you can use in Director..." For example, on SoundForgeXP,
    you have to go under a menu called "Regions List" and then add a "marker."
    That makes it a little harder to tell just looking at the typical help file
    whether or not it will work with Director...


    Joel L. Guest

  6. #5

    Default Re: Cue Points in Adobe Audition, Sound Forge 7?

    Bill,

    I currently use SoundForgeXP 4.5 and understand how to create markers as you
    describe. What I want to confirm is that the feature works in the current
    version, which is Sound Forge 7.0. Which version of Sound Forge are you
    using?

    I am also hoping to hear from anyone who uses Adobe Audition, because I
    would actually prefer to get Adobe Audition over Sound Forge 7.0 because of
    some of its other features and eventual integration with other Adobe
    applications I use. It would also be helpful if Macromedia would post an
    _updated_ list of compatible software versions that can create cue points.


    Joel L. Guest

  7. #6

    Default Re: Cue Points in Adobe Audition, Sound Forge 7?

    On 21 Oct 2003, "Joel L." <webforumuser@macromedia.com> wrote:
    > Like you say, the first version under the new company tends to be more
    > of an adaptation and repackaging than anything else. I will probably
    > end up downloading trial versions at some point, although I know that
    > often trial versions won't allow you to save, which is why I wanted to
    > see if other developers were using it sucessfully.
    Now that I've visited the site, it seems that they did add a bunch of
    features to Sound Forge 7. Perhaps they brought the Sonic team with them or
    Sonic was already on the verge of releasing 7.
    > The other thing is
    > that the applications typically don't come out in their documentation
    > and say "these are cue points you can use in Director..." For
    > example, on SoundForgeXP, you have to go under a menu called "Regions
    > List" and then add a "marker."
    FWIW, that's how it works in the full SF6. XP was basically a stripped down
    version of the full program for inclusion in software bundles like
    "Director 8.5 Shockwave Studio" and with pre-loaded software computers like
    Sony's VAIO.

    In Audition, Adobe may be also be calling it a "marker" to conform to
    Premiere's markers. I can't get to CoolEdit right now so I don't remember
    what Syntrillium called it.

    To tell the truth, and more to the point of your question, I rarely use
    cuePoints in Director. It just feels less reliable than using currentTime
    or movieTime to work up my own cueing system. It can be handy to create a
    list of cueTimes from existing cuePoints in the media, though.

    If you're already familiar with using cuePoints in Dir, then I'm pretty
    sure you'll be in good shape. I'd bet that either company's software update
    will still support them in their own way and continue to save them in the
    standard format for WAV/AIFF files that Dir can read.

    On a side note, Sonic/Sony's Noise Reduction plug in is OUTSTANDING, though
    not free like CoolEdit's built-in noise reduction feature.


    --
    Mark A. Boyd
    Keep-On-Learnin' :)
    Mark A. Boyd Guest

  8. #7

    Default Re: Cue Points in Adobe Audition, Sound Forge 7?

    I use cue points all the time.

    Too many cue points.

    I use Goldwave to insert them - [url]www.goldwave.com[/url] .

    It's only C$55, and works prior to registration.


    David Downie Guest

  9. #8

    Default Re: Cue Points in Adobe Audition, Sound Forge 7?

    I'm still using Sound Forge 5 (so ashamed), but I downloaded the demo out of
    curiosity and yes you still insert cue points the same way. I didn't know
    sony had gobbled up sonic foundry until your post. Honestly, the only thing
    thats changed from what I can see is the splash screen, toolbar icons and
    the ability to burn a cd directly from SF (who needs that?). Still I've been
    using it since 1995 and I will continue to swear by it. One feature they
    dropped for SF4 and I wish they'd bring back is the batch conversion
    utility. It was nice when you had 150 narrations in a project and had to
    convert them all to 22,050 khz-8bit. Oh well, maybe they're listening.

    Bill


    Bill Kearns Guest

  10. #9

    Default Re: Cue Points in Adobe Audition, Sound Forge 7?

    "Mark A. Boyd" <mblist@sanDotrr.com> wrote in message
    > To tell the truth, and more to the point of your question, I rarely use
    > cuePoints in Director. It just feels less reliable than using currentTime
    > or movieTime to work up my own cueing system. It can be handy to create a
    > list of cueTimes from existing cuePoints in the media, though.
    I got started using cue points when I was first learning Director and that
    is probably because I wouldn't have had the know-how at that point to pull
    it off in Lingo even if I wanted to! Lingo fluency aside, I suppose it
    comes down to the nature of the piece you are creating as to which method is
    best. Since graphics are driven by the audio narration in most of the work
    I do, I still find cue points handy in most instances. I can edit the
    pacing of the spoken narration in the wave file by adding or deleting
    silence without effecting the cues for the graphics. Depending what you are
    doing though and how you have things set up, I could see the benefit of
    other methods.
    > On a side note, Sonic/Sony's Noise Reduction plug in is OUTSTANDING,
    though
    > not free like CoolEdit's built-in noise reduction feature.
    I'll have to check that out also, thanks.


    Joel L. Guest

  11. #10

    Default Re: Cue Points in Adobe Audition, Sound Forge 7?

    Thanks for the discussion everyone. It looks like Sound Forge 7 is still in
    the race with its marker capabilities and I will need to do some further
    checking into Audition. Cue point compatibility with Director is only one
    of the aspects I am assessing, so I will be looking into the feature sets of
    each of the applications more closely in terms of the production environment
    and the quality of the tools they provide such as compressor, limiter, eq,
    noise reduction, work flow, etc.

    Bill, if you go back to the Sony site again I think you will find that the
    Batch Converter is now purchased as a separate product from Sound Forge
    itself. So if you are willing to spend the extra money, it is available.
    I'm glad that the days of noisy 8-bit audio for multimedia are behind us. I
    remember it was a big deal when hard drives and processors were actually
    fast enough to record and play back stereo 16-bit 44.1KHz audio. Let's just
    say that we've come a long way since those days!


    Joel L. Guest

  12. #11

    Default Re: Cue Points in Adobe Audition, Sound Forge 7?

    Just for the record, Adobe Audition 1.0 cue points in wave files are
    compatible with Director.


    Joel L. Guest

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