What this (very) specialist scripted in this demo, I will never be able to copy :(
The code in the script is so sophisticated and optimized ( beside repeat loop in movie loop ), that
after minutes of izing it I could not start with my own rewrite sample.

If you read this :: Dear Medion :: please explain what itic math did you use to compute

Also, do you think that :: texturetransformlist[textureUnit].translate(x,y) :: will works faster?
I used it to render "after hit" craters on the ground using this method.

:: Thank You all who make this forum ::

--Emiel Regis