Ask a Question related to Adobe Indesign Windows, Design and Development.

  1. #1

    Default Dictionary

    Do you know how to set Russian dictionary. It does not hyphenate words.

    Thanks!
    Discover@adobeforums.com Guest

  2. Similar Questions and Discussions

    1. Using C# Dictionary in Webpage
      I am trying to use a stringDictionary on a web page that gets populated by clicking buttons on a page. Each time a button is clicked the...
    2. I can't get the dictionary to open
      When I try to use my dictionary in contribute 4, by the way I am running a new mac My mac is running contribute 4 --so to get to the point The...
    3. Dictionary fo Indesign
      Hi to all, have indesign 2.0.2 with win xp. I Have a text with different languages, even spanish, and i need to menage it but when i create a Style...
    4. Importing .txt into dictionary
      In article <BB78F6B4.83F9%whaletx5@bigpond.net.au>, brad anderson <whaletx5@bigpond.net.au> wrote: I don't have that set up so I can't try and...
    5. Password Dictionary
      I have been asked to install, or make available a password dictionary for AIX 4.3.3, and 5.2 Where can I find such a beast? Thanks
  3. #2

    Default Re: Dictionary

    To work with Russian with a dictionary, spell-checking, etc. you need InDesign CE.

    Go to [url]www.winsoft.fr[/url].
    Steve_Werner@adobeforums.com Guest

  4. #3

    Default Dictionary

    Hey is anybody knows about Dictionary class , what is use of this Dictionary in
    Flex . Is anybody has any example on Dictionary , please do not reply me links
    of adobe help nothing is there.....................
    I have seen Flex store application but not clear .......... Please help me and
    give some more specific and technical talk about Dictionary


    007none Guest

  5. #4

    Default Re: Dictionary

    This LiveDocs article gives info on using the Dictionary class:


    [url]http://livedocs.adobe.com/flex/201/html/wwhelp/wwhimpl/common/html/wwhelp.htm?co[/url]
    ntext=LiveDocs_Book_Parts&file=10_Lists_of_data_16 6_3.html

    -----------------------------------------------------------------------
    Associative arrays with object keys
    You can use the Dictionary class to create an associative array that uses
    objects for keys rather than strings. Such arrays are sometimes called
    dictionaries, hashes, or maps. For example, consider an application that
    determines the location of a Sprite object based on its association with a
    specific container. You can use a Dictionary object to map each Sprite object
    to a container.

    The following code creates three instances of the Sprite class that serve as
    keys for the Dictionary object. Each key is assigned a value of either GroupA
    or GroupB. The values can be of any data type, but in this example both GroupA
    and GroupB are instances of the Object class. Subsequently, you can access the
    value associated with each key with the property access ([]) operator, as shown
    in the following code:

    import flash.display.Sprite;
    import flash.utils.Dictionary;

    var groupMap:Dictionary = new Dictionary();

    // objects to use as keys
    var spr1:Sprite = new Sprite();
    var spr2:Sprite = new Sprite();
    var spr3:Sprite = new Sprite();

    // objects to use as values
    var groupA:Object = new Object();
    var groupB:Object = new Object();

    // Create new key-value pairs in dictionary.
    groupMap[spr1] = groupA;
    groupMap[spr2] = groupB;
    groupMap[spr3] = groupB;

    if (groupMap[spr1] == groupA)
    {
    trace("spr1 is in groupA");
    }
    if (groupMap[spr2] == groupB)
    {
    trace("spr2 is in groupB");
    }
    if (groupMap[spr3] == groupB)
    {
    trace("spr3 is in groupB");
    }

    Iterating with object keys
    You can iterate through the contents of a Dictionary object with either a
    for..in loop or a for each..in loop. A for..in loop allows you to iterate based
    on the keys, whereas a for each..in loop allows you to iterate based on the
    values associated with each key.

    Use the for..in loop for direct access to the object keys of a Dictionary
    object. You can also access the values of the Dictionary object with the
    property access ([]) operator. The following code uses the previous example of
    the groupMap dictionary to show how to iterate through a Dictionary object with
    the for..in loop:

    for (var key:Object in groupMap)
    {
    trace(key, groupMap[key]);
    }
    /* output:
    [object Sprite] [object Object]
    [object Sprite] [object Object]
    [object Sprite] [object Object]
    */

    Use the for each..in loop for direct access to the values of a Dictionary
    object. The following code also uses the groupMap dictionary to show how to
    iterate through a Dictionary object with the for each..in loop:

    for each (var item:Object in groupMap)
    {
    trace(item);
    }
    /* output:
    [object Object]
    [object Object]
    [object Object]
    */

    Object keys and memory management
    Flash Player uses a garbage collection system to recover memory that is no
    longer used. When an object has no references pointing to it, the object
    becomes eligible for garbage collection, and the memory is recovered the next
    time the garbage collection system executes. For example, the following code
    creates a new object and assigns a reference to the object to the variable
    myObject:

    var myObject:Object = new Object();

    As long as any reference to the object exists, the garbage collection system
    will not recover the memory that the object occupies. If the value of myObject
    is changed such that it points to a different object or is set to the value
    null, the memory occupied by the original object becomes eligible for garbage
    collection, but only if there are no other references to the original object.

    If you use myObject as a key in a Dictionary object, you are creating another
    reference to the original object. For example, the following code creates two
    references to an object--the myObject variable, and the key in the myMap object:

    import flash.utils.Dictionary;

    var myObject:Object = new Object();
    var myMap:Dictionary = new Dictionary();
    myMap[myObject] = "foo";

    To make the object referenced by myObject eligible for garbage collection, you
    must remove all references to it. In this case, you must change the value of
    myObject and delete the myObject key from myMap, as shown in the following code:

    myObject = null;
    delete myMap[myObject];

    Alternatively, you can use the useWeakReference parameter of the Dictionary
    constructor to make all of the dictionary keys weak references. The garbage
    collection system ignores weak references, which means that an object that has
    only weak references is eligible for garbage collection. For example, in the
    following code, you do not need to delete the myObject key from myMap in order
    to make the object eligible for garbage collection:

    import flash.utils.Dictionary;

    var myObject:Object = new Object();
    var myMap:Dictionary = new Dictionary(true);
    myMap[myObject] = "foo";
    myObject = null; // Make object eligible for garbage collection.


    Greg Lafrance Guest

  6. #5

    Default Re: Dictionary

    Thanks but
    I have written that i do not need adobe help lecture on this . I need a live
    implementation on the Dictionary Class . I need a example where and how do we
    use this class .okay , If you have implemented in your code then you must reply
    ..................

    007none Guest

Posting Permissions

  • You may not post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139