Ask a Question related to Macromedia Director 3D, Design and Development.

  1. #1

    Default Door Interaction

    I'm an old director user - relearning from years ago. I just stumbled on the
    possibility of interaction in 3D and am in hopes of my company buying the full
    version, but first have to show its worth. Of course, this means I have a
    project that must be completed in (2) weeks, with still leaving time to
    purchase the software.
    Door Interaction - Simply I understand that i can export my scene and the
    door be labled "door1". Door1.rotate(0,0,0) is where it is originally and
    door1.rotate(0,0,90) is at open swing. (If I'm way off track with any of this
    please help!!) If I'm right about this - now how do I make "door1" open when
    left button click and not interfer with "door2", "door3", .....
    Any help with this is most appreciated!!!

    IPS-PAT Guest

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  3. #2

    Default Re: Door Interaction

    Use the 'Open/Close Model' behavior in the Chrome Lib. Also, have a look at
    the Opel Signum Chrome Lib sample where you can open/close the doors, hood,
    trunk and front seats, a good example of this behavior in action: models
    rotate back and forth independently and alternatively when the user clicks
    on them.

    Best regards,
    Karl Sigiscar.

    [url]http://www.chromelib.com[/url]


    Karl Sigiscar Guest

  4. #3

    Default Re: Door Interaction

    i've not used the chrome lib, but have heard good things about it. if you have
    a few lingo cobwebs and are in a hurry, it would probably be your best bet. but
    once you get the hang of it it's not difficult to do this type of thing with
    lingo though. ain't tried it with javascript syntax, which i've found to be a
    pain in the neck with regards to w3d. use modelRef =
    sprite(whichSprite).camera.modelUnderLoc(the mouseLoc) as a simple way to see
    which model the cursor is over.

    Ex Malterra Guest

  5. #4

    Default Re: Door Interaction

    i think you can do it very comfortable in this way:

    1. animate your doors in the modeling application! and export the szene with
    the animations.

    2. on left mouse: just play the keyframeplayer of the model found under the
    mouse.

    modelunderloc: for fining models under the mouseposition, you can get the name
    of the model in this way. if there is model("door1") then you can store this
    name into a variable and use it with the keyframeplayer.

    the keyframeplayer can play the motion or a part of a motion. so you can
    animate opening and closing in one animation. but you play for opening for
    example the first half of the motion, and for closing the second part.





    hondo3000 Guest

  6. #5

    Default Re: Door Interaction

    I agree with you Ex Maltera. But keep in mind that not everybody masters
    Lingo, has the time to, or wants to. The Chrome Lib has been primarily created
    for designers. It is useful to developers for such aspects as 3D Sound or the
    context menu set of parent scripts. Best regards, Karl Sigiscar.
    [url]http://www.chromelib.com[/url]

    Newt99 Guest

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