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fivan webforumsuser@macromedia.com #1
DTS, multi-texture & alpha channel
I must use a multi-layer textur with an alpha channel in, but if the DTS is disabled the transparency is not
correct. I cannot enable DTS cause I have an image in background, and
the property of Backdrop makes difficult the management of the image.
Someone can help me?
Thanks
Fivan
fivan webforumsuser@macromedia.com Guest
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Bobby Tan #2
Re: DTS, multi-texture & alpha channel
Just for your info, I have found that setting the rendering priority either
to OpenGL, Software, Direct X 5 or 7 will give you different results on
these. Not sure if this will help though.
"fivan" <webforumsuser@macromedia.com> wrote in message
news:br6jjh$n2j$1@forums.macromedia.com...is disabled the transparency is not> I must use a multi-layer textur with an alpha channel in, but if the DTS> correct. I cannot enable DTS cause I have an image in background, and
> the property of Backdrop makes difficult the management of the image.
>
> Someone can help me?
>
> Thanks
> Fivan
>
>
Bobby Tan Guest
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Newt99 webforumsuser@macromedia.com #3
Re: DTS, multi-texture & alpha channel
What seems to be the problem to use a backdrop ? What kind of properties are troublesome ?
Karl.
Newt99 webforumsuser@macromedia.com Guest
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fivan webforumsuser@macromedia.com #4
Re: DTS, multi-texture & alpha channel
I try to explane what I have to do, (my english is very bad...).
I must to import an image and I must to resize it cause it will be optimized for the 3D sprite.
To change sprite dimensions is easy but if I use the backdrop property I cant resize the image correctly cause I don't understand how to calculate the value for the "scale" property.
I'm sure it's possible but I have no time for make tests.
Fivan
fivan webforumsuser@macromedia.com Guest



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