DTS, multi-texture & alpha channel

Ask a Question related to Macromedia Director 3D, Design and Development.

  1. #1

    Default DTS, multi-texture & alpha channel

    I must use a multi-layer textur with an alpha channel in, but if the DTS is disabled the transparency is not
    correct. I cannot enable DTS cause I have an image in background, and
    the property of Backdrop makes difficult the management of the image.

    Someone can help me?

    Thanks
    Fivan


    fivan webforumsuser@macromedia.com Guest

  2. Similar Questions and Discussions

    1. Flash as interactive texture with alpha channel viacopyPixels
      I want to use Flash member as interactive 3D texture. When I copy Flash sprite image to texture (via copyPixels) a lose the alpha channel of Flash...
    2. texture blend whit alpha channel
      HI, can anyone solve this topic? I want to blend a texture in to another using a gradient alpha channel inside a given shader. If I try wiht...
    3. Alpha channel query
      I would like to know what will happens in the follow senario it is a CMYK job. I have a colour page. A section of it is covered with a alpha...
    4. Alpha Channel and CopyPixels
      it looks like you are copying into the alpha channel of the destination image. Try creating a temp image to composeand then copy to the destination...
    5. Multi Alpha Bipmap TEXTURE for a 3D cast member ????????
      How to make a Multi Alpha Bipmap TEXTURE for a 3D cast member ???????? A make several test and I can put a texture with one Alpha layer to a 3D...
  3. #2

    Default Re: DTS, multi-texture & alpha channel

    Just for your info, I have found that setting the rendering priority either
    to OpenGL, Software, Direct X 5 or 7 will give you different results on
    these. Not sure if this will help though.

    "fivan" <webforumsuser@macromedia.com> wrote in message
    news:br6jjh$n2j$1@forums.macromedia.com...
    > I must use a multi-layer textur with an alpha channel in, but if the DTS
    is disabled the transparency is not
    > correct. I cannot enable DTS cause I have an image in background, and
    > the property of Backdrop makes difficult the management of the image.
    >
    > Someone can help me?
    >
    > Thanks
    > Fivan
    >
    >

    Bobby Tan Guest

  4. #3

    Default Re: DTS, multi-texture & alpha channel


    What seems to be the problem to use a backdrop ? What kind of properties are troublesome ?

    Karl.



    Newt99 webforumsuser@macromedia.com Guest

  5. #4

    Default Re: DTS, multi-texture & alpha channel

    I try to explane what I have to do, (my english is very bad...).
    I must to import an image and I must to resize it cause it will be optimized for the 3D sprite.
    To change sprite dimensions is easy but if I use the backdrop property I cant resize the image correctly cause I don't understand how to calculate the value for the "scale" property.

    I'm sure it's possible but I have no time for make tests.

    Fivan


    fivan webforumsuser@macromedia.com Guest

Posting Permissions

  • You may not post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139