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Peter_Witt@adobeforums.com #1
DXF Splines and Polylines
Apparently Illustrators hand drawn curves are exported in an AutoCAD spline format for DXF. The problem is our CAD software does not read AutoCAD splines and wants the polylines. I have only been able to find some scripts for AutoCAD that will create a polyline from the unusable splines, however I want to do this in the reverse order and make the splines readable polylines for my software. There is a bit of a 'hack' in the meantime and that is to take a hand drawn curve and goto 'path > add points' until you get enough straight-segments that the relative appearance of the curve remains intact. Then you goto 'path > simplify' with an angle threshold of 0' to get it back to a basic importable series of lines. The problem is I'd like to have 25 tool paths rather than 800-1000 when we run the program on the CNC - producing the true curve and not an overly complex faked version of it.
Peter_Witt@adobeforums.com Guest
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Peter_Witt@adobeforums.com #2
Re: DXF Splines and Polylines
Followup: You really can't do anything to change the output results from Illustrator. You need AutoCAD/LT to perform these types of commands on the lines.
Peter_Witt@adobeforums.com Guest
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Unregistered #3
Re: DXF Splines and Polylines
hi, i am having the excact same problem, also for CNC, i managed to make a pdf out of the illustrator vectordrawing and then convert it with vextractor back to vector, that turns out polylines in cad, but there must be a better way, illustrator format already is vector based.
if i try to convert my splined version to polylines the result is not acceptable, hope you found a workaround that works.Unregistered Guest



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