Dynamic W3D textures

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  1. #1

    Default Dynamic W3D textures

    Hi,

    I am making an engine in Director that allows for the user to choose from an
    imported pattern list to change the texture of an element of the imported W3D
    model. Since I am not creating the models myself I am trying to prepare the
    movie as much as I can at this point. My concerns are the tiling of the
    pattern. It doesn't seem to matter the number of times I tile the texture for
    the W3D files I am using because the tiling does not change. It always tiles
    the same amount of times. Can this not be adjusted in director? My tiles are
    500 X 300 jpegs. Do I need to make sure the 3D artist textures the object
    properly to the 500 X 300 jpegs in 3DSMax before he exports? Also if the 3D
    artist uses multiple objects in 3ds max, he can group them together and give it
    one name so that in Director I can always be changing the texture of one
    Model() with the same name for all the W3D's, right?

    j.Beck Guest

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  3. #2

    Default Re: Dynamic W3D textures

    Does anyone, at least, know of a detailed FAQ sheet for working with textures of W3D models in Director?:frown;:gift;:heart;:frown;
    j.Beck Guest

  4. #3

    Default Re: Dynamic W3D textures

    Does anyone, at least, know of a detailed FAQ sheet for working with textures of W3D models in Director?
    j.Beck Guest

  5. #4

    Default Re: Dynamic W3D textures

    [q]Originally posted by: j.Beck
    I guess to simplify my question...Can you declare how many times a jpeg is
    tiled as a texture on a W3D object in Director? If so, how?[/q]

    member("W3D_name").shader("whatever").textureRepea t = true
    member("W3D_name").shader("whatever").textureTrans form.scale = vector(x, y,
    1)


    For example, tiled twice it means x = y = 2



    necromanthus Guest

  6. #5

    Default Re: Dynamic W3D textures

    Thanks alot...I actually had something like that but I didn't have it set up
    right. I was changing the tiling of the shader but I never applied the shader
    to the w3d model i was just applying the textures. Thanks for your help!

    j.Beck Guest

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