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j.Beck #1
Dynamic W3D textures
Hi,
I am making an engine in Director that allows for the user to choose from an
imported pattern list to change the texture of an element of the imported W3D
model. Since I am not creating the models myself I am trying to prepare the
movie as much as I can at this point. My concerns are the tiling of the
pattern. It doesn't seem to matter the number of times I tile the texture for
the W3D files I am using because the tiling does not change. It always tiles
the same amount of times. Can this not be adjusted in director? My tiles are
500 X 300 jpegs. Do I need to make sure the 3D artist textures the object
properly to the 500 X 300 jpegs in 3DSMax before he exports? Also if the 3D
artist uses multiple objects in 3ds max, he can group them together and give it
one name so that in Director I can always be changing the texture of one
Model() with the same name for all the W3D's, right?
j.Beck Guest
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j.Beck #2
Re: Dynamic W3D textures
Does anyone, at least, know of a detailed FAQ sheet for working with textures of W3D models in Director?:frown;:gift;:heart;:frown;
j.Beck Guest
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j.Beck #3
Re: Dynamic W3D textures
Does anyone, at least, know of a detailed FAQ sheet for working with textures of W3D models in Director?
j.Beck Guest
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necromanthus #4
Re: Dynamic W3D textures
[q]Originally posted by: j.Beck
I guess to simplify my question...Can you declare how many times a jpeg is
tiled as a texture on a W3D object in Director? If so, how?[/q]
member("W3D_name").shader("whatever").textureRepea t = true
member("W3D_name").shader("whatever").textureTrans form.scale = vector(x, y,
1)
For example, tiled twice it means x = y = 2
necromanthus Guest
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j.Beck #5
Re: Dynamic W3D textures
Thanks alot...I actually had something like that but I didn't have it set up
right. I was changing the tiling of the shader but I never applied the shader
to the w3d model i was just applying the textures. Thanks for your help!
j.Beck Guest



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