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Edit parts of a mesh (without bones?) - Macromedia Director 3D

What I'm trying to do is basically create an editable horse. What I mean is I have a horse mesh and I want to be able to feed director variables descripting the horse (example: length of his back, thickness of his muscling, fat/thin, facial details etc) so that the mesh will deform along a specifc path depending on the value of these variabels. Something like what poser can do but withing the posing... just the shaping. From what I understand bones will work for some things but not for 'expanding' a part of the mesh to make the horse look ...

  1. #1

    Default Edit parts of a mesh (without bones?)

    What I'm trying to do is basically create an editable horse. What I mean is I
    have a horse mesh and I want to be able to feed director variables descripting
    the horse (example: length of his back, thickness of his muscling, fat/thin,
    facial details etc) so that the mesh will deform along a specifc path depending
    on the value of these variabels. Something like what poser can do but withing
    the posing... just the shaping. From what I understand bones will work for some
    things but not for 'expanding' a part of the mesh to make the horse look fatter
    or thinner. Is this correct? Can bones actually do this sort of thing? Is there
    something else I should be looking up? I'm new to director and I'm using 3Ds
    Max to create my horse mesh. I'm also new to 3DS Max. Any help would be greatly
    apprecited.

    larissahp Guest

  2. #2

    Default Re: Edit parts of a mesh (without bones?)

    First of all, Director ShockWave is not a 3D editing environment.
    You need an external 3D modeler for that (3DS
    Max,Maya,SoftImage,LightWave,Poser and so on).
    Director has another powerful feature: a realtime 3D engine.
    Now talking about "horses and bones" ...
    You're looking for "mesh deform" in case of skeleton or bones system. You
    can't achieve it because of the physique modifier (needed to attach the mesh to
    the bones system).
    As a workaround: split the skeleton (and the mesh !) into several parts (head,
    body,legs,tail,etc).
    Use the physique modifier for each piece of skeleton and mesh part and finaly
    group them.
    You'll get a separate model and animation for each group.
    Export the W3D file.
    Inside of Director, group them all (to restore the entire "horse") and apply
    the desired transform (scale,rotate,translate) on each child.
    Anyway, hard work ...
    cheers

    p.s.
    Larissa ? a girl ?

    necromanthus Guest

  3. #3

    Default Re: Edit parts of a mesh (without bones?)

    Yes I realise Director is not a 3D editing environment. I have 3DS Max for
    that. So physique modifier is where I should be looking then eh? I'll do some
    research on this thanks... and yes Larissa = girl



    larissahp Guest

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