Ask a Question related to Macromedia Director 3D, Design and Development.
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Roofy #1
engine acceleration
Hi guys,
I am working on a 3d racing game where I have 2 of my cars ready to export.
While I am working on exporting the cars and the scenery, I am wondering how do
you make an engine acceleration sound when the user steps on the gas pedal and
then deaccelerate when the user lets go of the gas pedal? Is this through
lingo, or is it a loop sound or both?
Roofy Guest
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ensamblador #2
Re: engine acceleration
Hi,
Pick a sound, import it in director, an play it when the user press a key, use
the sound (channel) to play, pause or stops the sound (fade in and fade out
supported)
_sound.channel(x).play(member) --up to 8 channels.
There is no way to store sounds in animations in a w3d file (i guess you are
asking that too).
ensamblador Guest
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shockland.com #3
Re: engine acceleration
Hi,
You can use the #rateShift property of soundChannel.
-- code is something like this:
pGear = 1 -- this is the variable for current gear, change it from 1 to 5
for example
pNote = 2 -- some value between 0 to 11 , use this value between gears
sound(1).play([#member: member("engine_gear"&pGear ),#loopCount:0,
#rateShift:pNote ])
you can use this pNote variable between gears and you need different sounds
for all gears and all gear passing.
You can see this kind of sound controls in my new game HANGAR3. You must use
some vechiles to hear it :)
[url]http://www.shockland.com/games/hangar3/hangar3.htm[/url]
Ege
shockland.com Guest
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Roofy #4
Re: engine acceleration
shockland,
yeah thats the ticket. I actually did some reading about this and this is what I was refering to. Thanks
Roofy Guest



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