hey folks!
I'm getting the usual NOOB error object expected.
I'm creating a simple box and applying a texture to it:
The specific line i get the error at is below
global newBox



on prepareMovie

member("newBox").resetWorld()

mr1 = member("newBox").newModelResource("myBox", #box, #front)

mr1.length = 50

mr1.width = 75

mr1.height = 100

md1 = member("newbox").newModel("myBoxModel")

md1.resource = member("newBox").modelResource("myBox")

getRendererServices().textureRenderFormat = #rgba5551

--create texture object,assign it to brick4 member

Here's my error line.....

------>>>>>>tTexture=newBox.newtexture("brick",#fromCast member,member("brick
4"))

I thought I just created an object?

tTexture.quality=#high

--apply the texture to a shader

tShader=newBox.newShader("boxShader",#standard)


tShader.textureMode=#wrapPlanar

--assign shader to box model

tModel=newBox.model[1]

tModel.shader=tShader


end

Any help is really appreciated, I'm stuck!
I'm going to do Lesson 7 from the Shockwave Studio 3D-traing from the source
book where it talks about assigning textures and shaders to primitives.
The preceding example was from FED book D8.5Studio, modified a little bit
off course, so i can learm.
--
markinoregon

Website under construction as always!
[url]www.markthesteelhead.com[/url]