Ask a Question related to Macromedia Director 3D, Design and Development.
-
XariusCain #1
Even lighting
Is there a way to evenly light a 3D model with bitmap textures from every
angle? If I include no lights, the exporter calculates lighting from where the
camera position is. If I try putting lights in the scene in strategic
locations, some surfaces always get more light than others.
XariusCain Guest
-
Plasma lighting
Hi there all, I have a quesion about lighting in Plasma. I am creating a walk-through scene in Plasma that will be exported to shockwave. My plan is... -
Lighting
Hey Guys! Im trying to build a 3D lighthouse and Im having trouble getting the beam of light to come out of a cylinder I created. I have a wall... -
Lighting effect
Im a student doing a Flash based assignment for university, im trying to do a lighting effect on my introduction page, As the lighting flashes the... -
indoor lighting question
I have been working on doing indoor portrait-taking with my Nikon N70 for some time now. I've been using a single, 250 watt incandescent light... -
Text Lighting Effects
Thanks for the reply...Yes you are right aparantly it is the same...so I have just found out. What has thrown me was for some reason it wouldn't work... -
parsns #2
Re: Even lighting
Maybe your strategic light positions aren't so strategic after all.
parsns Guest
-
knew-bee #3
Re: Even lighting
you could use an ambient light (turned up really high) with no other lights. But it's not a good idea... uneven lighting is what makes 3D 3D
knew-bee Guest
-
Karl Sigiscar #4
Re: Even lighting
Two tricks:
- To even light a model, set the emissive color of its shader(s) to RGB 255,
255, 255, i.e white
- Attach a light to the camera so whereever it goes, the scene is lit
Best regards,
Karl Sigiscar.
[url]http://www.chromelib.com[/url]
Karl Sigiscar Guest
-
Karl Sigiscar #5
Re: Even lighting
Both techniques can be used either in your 3D package or in Director using
Lingo.
Karl Sigiscar Guest
-
Karl Sigiscar #6
Re: Even lighting
Don't use more than 4 lightsources in your scene for best performance.
Karl Sigiscar Guest
-
XariusCain #7
Re: Even lighting
I suppose a better explanation of what I am trying to do would help. I'm
trying to get more realistic lighting in Director on non-moving objects. I'm
setting up photometric lights in Max and baking the shadows right onto the
textures. The models are lit the way I want and have high quality, properly
shadowed materials.
When I bring them into Director, it applies it's own lights to things and
throws off the illusion of proper lighting. What I'd like to have happen is
something in Director similar to the "self-illumination" feature in Max.
XariusCain Guest
-
Newt99 #8
Re: Even lighting
Not quite. Self illum in 3DS Max translates to emissive color in Shockwave 3D.
What you want is light mapping. There are two steps for this: 1. Create the
proper textures 2. Write the code to handle texture coordinates for light
mapping. This is not as simple as baking textures. Try and use the Light Map
Xtra for this.
Newt99 Guest
-
Ziggi #9
Re: Even lighting
Hi !
Can you explain what in fact is advantage of using lightmaps against baked
textures?
I mean - I can export from Max textures with "baked" light and apply such
textures to objects.
What is the advantage of using "regular" textures and then applying
grayscale lightmaps as second layer textures unless animating these
lightmapes?
Ziggi
"Newt99" <webforumsuser@macromedia.com> wrote in message
news:d3df0b$o3j$1@forums.macromedia.com...> Not quite. Self illum in 3DS Max translates to emissive color in Shockwave
> 3D.
> What you want is light mapping. There are two steps for this: 1. Create
> the
> proper textures 2. Write the code to handle texture coordinates for light
> mapping. This is not as simple as baking textures. Try and use the Light
> Map
> Xtra for this.
>
Ziggi Guest
-
Newt99 #10
Re: Even lighting
Hi Ziggy,
Follow this thread and you get your answer:
[url]http://www.directorforum.de/printthread.php?t=40208[/url]
Cheers,
Karl.
Newt99 Guest



Reply With Quote

