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exporing tiled maps from max - Macromedia Director 3D

How do you set up tiling so when you export to Shockwave 3D it works? I'm losing the tiling when create a SW 3D member. Thanks....

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  1. #1

    Default exporing tiled maps from max

    How do you set up tiling so when you export to Shockwave 3D it works?
    I'm losing the tiling when create a SW 3D member.

    Thanks.


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    stu Guest

  2. #2

    Default Re: exporing tiled maps from max

    Hi

    If you are setting the tiling using the shader (max material) itself this will
    not export. You need to store the tiling in the texture coordinates themselves.

    To do this set the Material maps tiling properties 1.0 then apply a UVW
    Mapping modifier to the object, set the tiling here.

    - Ben

    Media-Ben Guest

  3. #3

    Default Re: exporing tiled maps from max

    Thanks Ben. That worked.

    stu Guest

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