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Export = Wha!? - Macromedia Director 3D

I've been delving into the realm of 3d in order to make my demo reel a little more interactive. Though when exporting character models into w3d files..my UVW coords are scrambled. Noooooooo! is there a wrong/right way to export? ( hopfully solving the prob )...

  1. #1

    Default Export = Wha!?

    I've been delving into the realm of 3d in order to make my demo reel a little
    more interactive.
    Though when exporting character models into w3d files..my UVW coords are
    scrambled.
    Noooooooo!

    is there a wrong/right way to export?
    ( hopfully solving the prob )

    raschko Guest

  2. #2

    Default Re: Export = Wha!?

    1- What 3D package do you use ? 2- What version of the exporter do you use ?
    Is it the latest ? 3- What modifier do you use: Skin or Phyique 4- Do you use
    Character Studio ? 5- If your 3D package is 3DS Max, do you use the MAXScript
    Plasma Exporter Fix with Using Plasma unchecked ?
    [url]http://www.candomultimedia.com/games/Plasma[/url] Cheers, Karl.

    Newt99 Guest

  3. #3

    Default Re: Export = Wha!?

    doh! Forgot to mention that :s

    Studio max 6
    current exporter version
    skin mod
    no character studio
    and no on the plasma
    raschko Guest

  4. #4

    Default Re: Export = Wha!?

    Hi, Actually, there is no right or wrong way of exporting a biped. There is
    just one rule to abide by before exporting: group the model with the mesh so
    you can get the animation playing in Director. However, your problem certainly
    has more to do with the way you prepared the mesh and assigned it to the
    skeleton. Each realtime 3D engine has some possibilities and constraints. You
    have to follow some rules especially when it comes to bones based characters.
    You may read the following article in the Macromedia Developer Center
    pertaining to your problem:
    [url]http://www.macromedia.com/devnet/mx/director/articles/char_anim.html[/url] Best
    regards, Karl Sigiscar. [url]http://www.chromelib.com[/url]

    Newt99 Guest

  5. #5

    Default Re: Export = Wha!?

    The SKIN modifier is not recognized by the W3D exporter. Convert your model
    into editable mesh and try again. cheers Originally posted by: raschko Studio
    max 6 current exporter version skin mod no character studio and no on the
    plasma

    necromanthus Guest

  6. #6

    Default Re: Export = Wha!?


    Use the Physique modifier instead, that is.
    Newt99 Guest

  7. #7

    Default Re: Export = Wha!?

    There is no problem with me and Studio max..just export specs.
    Thx for the link.
    raschko Guest

  8. #8

    Default Re: Export = Wha!?

    Neither is there a problem with Maya and me. Just export specs ;-) The
    graphic artist always HAVE TO adapt to the specs of the 3D engine when he
    prepares a 3D scene. There are a set of rules to follow. This is true of any
    realtime 3D engine.

    Newt99 Guest

  9. #9

    Default Re: Export = Wha!?

    Originally posted by: Newt99
    Neither is there a problem with Maya and me. Just export specs ;-) The
    graphic artist always HAVE TO adapt to the specs of the 3D engine when he
    prepares a 3D scene. There are a set of rules to follow. This is true of any
    realtime 3D engine.

    "Studio max"
    I was not paying attention to grammar at the time; please do not corrrect me.
    :)

    raschko Guest

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