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- chris b-b #1
Exporting W3D from 3DS Max Hi there, it's me again if anyone remembers -- :-P Another exporting problem
between Max and Director. This time it's a skinned model, with animation, and
the animation isn't playing correctly. Or perhaps you could say it's playing
half-correctly, since the left side of the model is perfectly skinned, and the
right side -- er -- not.
[url]http://www.brokenbeta.co.uk/Stuff/Misc/distorted.png[/url].
It looks to me, as if for some of the bones on the right hand side (left as
viewed here, from the front) the transformations seem to be doubled up or
distorted, judging by the fact that the model looks fine on both sides in its
..[url]http://www.brokenbeta.co.uk/Stuff/Misc/undistorted.png[/url]. The animation also
looks fine in 3DS Max.
I'm guessing the Mirror tool I used to create the bones is what's causing the
problem, but how to undo it? P.S. This model is skinned using the Physique
modifier.
chris b-b Guest
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Re: Exporting W3D from 3DS Max Did you try setting the max export setting Animation Options > Sampling Interval to 1? And also setting Geometry Quality and Animation Quality to 100.0?
tedalde2 Guest




