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File Formats - Macromedia Director 3D

Does anyone know where we can get a list of the 40+ file formats that can be imported into Director 11? Specifically - which 3d formats can we import? I am looking for a way to bring Poser files into Director....

  1. #1

    Default File Formats

    Does anyone know where we can get a list of the 40+ file formats that can be
    imported into Director 11?

    Specifically - which 3d formats can we import?

    I am looking for a way to bring Poser files into Director.

    bmohnsen Guest

  2. #2

    Default Re: File Formats

    3d formats... I think you are pretty much limited to w3d. You can get
    Poser models moved into 3d Studio MAX and from there to w3d. There are
    likely other in-betweens you can use. But you will likely lose some of
    the advanced stuff that Poser offers.... hair, cloth, etc.

    I have successfully brought Poser models into 3d Studio MAX, re-rigged
    them, then exported to w3d and used them in Director. But I don;t think
    you will get a straight import.
    Mike Guest

  3. #3

    Default Re: File Formats

    poser models the characters usually have a high polygon count. which may cause problems when you try and export to w3d, carrera can export to w3d and is linked to poser
    tyree_2 Guest

  4. #4

    Default Re: File Formats

    So there is no exporter plug-in suggested by adobe?? Is it a joke? Adobe
    re-lunch a software without tools to make 3d models! Make 3d models with 4
    years old 3d software is a really good joke!
    I hope it will be fixed soon. the 3d environment is the only advantage I see
    in this software compared to flash.

    this msg is to Adobe director's development team

    Ced@qc Guest

  5. #5

    Default Re: File Formats

    OK, I'll feed the troll... What are you talking about? There are plenty
    of exporters in plenty of software packages. The most recent versions
    of 3d Studio Max and Maya have working w3d converters. The original
    poster's question was about Poser, which the manufacturers have not
    bothered to make a w3d export plugin for. And the followup posters have
    pointed out methods of getting stuff from Poser into Director regardless
    of that lack. Why is this Adobe's problem? There are plenty of
    legitimate reasons to complain about Adobe, but this isn't one of them.
    Mike Guest

  6. #6

    Default Re: File Formats

    I agree with the above post. Any experienced real time 3D or game
    author knows that Poser files really don't import well (or at all)
    into real time 3D applications. This goes for ANY game
    program....Blitz3d, Torque, Unreal Engine, Virtools, Quake,
    WildTangent, Quest3D, etc....... you won't find "easy" Poser import
    into any of them because not only is the polygon count ridiculously
    high for poser models, as mentioned above, Poser models have this
    extra stuff.... props, hair, clothes, etc. that have extra data that
    cannot translate into most real time applications.

    You can import Poser models into Vue D'Esprit, and other similar apps,
    but that is NOT a real time 3D engine, it creates pre-rendered scenes
    just like Poser.

    What might be helpful is if you list the functionality you like in
    Poser, and then we could suggest a real time approach to simulate that
    or to address your needs.

    My suggestion....if you want to do real time 3D, (games etc.) forget
    about Poser. It's way too limited to do most real time stuff for
    today's systems.
    Nmuta Guest

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