Ask a Question related to Macromedia Director 3D, Design and Development.
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Gianpiero Colagiacomo #1
Flag wave
Anyone know how I can animate a flag flapping in the wind for export to Dir
MX?
I have an animation that looks great in MAX but the phase animation I've
used on the wave modifier won't export as it's unsupported...
Cheers,
GP
Gianpiero Colagiacomo Guest
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shock wave problem
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Shock Wave not working!
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using a mask causes a wave in graphic below
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Karl Sigiscar #2
Re: Flag wave
In 3DS Max, you have to sample the animation before exporting.
Choose the number of keyframes to create.
E.g, for an animation running from frame 1 to 1000, selecting 1 keyframe
every then frame will sample the animation to 100 keyframes. Then you can
export to Shockwave 3D.
This method is also used when creating a spline based animation in 3DS Max
as splines are not supported by the exporter.
Cheers,
Karl.
Karl Sigiscar Guest
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Gianpiero Colagiacomo #3
Re: Flag wave
Hi Karl,
I need some guidance here... 'Sampling' an animation is not something that
I can find in the help for MAX and I've never done it before so could do
with some idea of how you do it!
I tried creating keyframes every ten frames but still my animation won't
export.
How do I go about 'sampling' my animation?
Cheers,
GP
"Karl Sigiscar" <karl.sigiscar@laposte.net> ha scritto nel messaggio
news:bl0tbg$8es$1@forums.macromedia.com...> In 3DS Max, you have to sample the animation before exporting.
>
> Choose the number of keyframes to create.
> E.g, for an animation running from frame 1 to 1000, selecting 1 keyframe
> every then frame will sample the animation to 100 keyframes. Then you can
> export to Shockwave 3D.
>
> This method is also used when creating a spline based animation in 3DS Max
> as splines are not supported by the exporter.
>
> Cheers,
> Karl.
>
>
>
Gianpiero Colagiacomo Guest
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Karl Sigiscar #4
Re: Flag wave
You don't have to create keyframes every n frames by yourself. 3DS Max does
it when you sample the animation. I'm not a graphic artist, but a developer.
You should ask a fellow 3d artist or animator to guide you here.
Cheers,
Karl.
Karl Sigiscar Guest
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Karl Sigiscar #5
Re: Flag wave
My 6 years professional experience show that a collaboration between a
graphic artist and a developer who understand each other's job yields a
better result. The graphic artists I work with master drawing on paper,
painting as much as 3D modelling and animation. So, I focus on my work, that
is interactivity, OOP, databases and so on...
However, you're right in that many companies search for people who know
both.
Karl.
Karl Sigiscar Guest
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Mark McCoy #6
Re: Flag wave
> Anyone know how I can animate a flag flapping in the wind for export to
DirAs you know, animation on modifiers doesn't export. So to export the flag> MX?
you will need to rig the flag with bones. Then animate the bones. This
process is very dependant on the version of the exporter you are using.
-- mark
[url]http://ezupa.com[/url]
Mark McCoy Guest
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Gianpiero Colagiacomo #7
Re: Flag wave
Mark,
'Sampling' the animation as Karl suggested isn't the way to go with this
then? I still haven't found any information regarding sampling despite my
repeated searching of the 'net. :(
Again, being new to MAX bones animation is something I haven't tried yet but
at least I know where to find the tutorials!
Cheers,
GP
"Mark McCoy" <markmd3d@_NO_SPAM_ezupa.com> ha scritto nel messaggio
news:bl7f4h$euf$1@forums.macromedia.com...> Dir> > Anyone know how I can animate a flag flapping in the wind for export to>> > MX?
> As you know, animation on modifiers doesn't export. So to export the flag
> you will need to rig the flag with bones. Then animate the bones. This
> process is very dependant on the version of the exporter you are using.
>
> -- mark
> [url]http://ezupa.com[/url]
>
>
>
Gianpiero Colagiacomo Guest
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Gianpiero Colagiacomo #8
Re: Flag wave
Thanks Mark, I'll try bones animation and see how it goes...
GP
"Mark McCoy" <markmd3d@_NO_SPAM_ezupa.com> ha scritto nel messaggio
news:bl7r9g$on$1@forums.macromedia.com...my> I think he was referring to what is also called "baking" where you convert
> the motion of an unsupported controller into standard keyframe data. This
> won't work well with the wave modifier.
>
> The best/easiest way to do the flag is with bones.
>
> -- mark
>
>
> "Gianpiero Colagiacomo" <gp@1lg.com> wrote:> > Mark,
> >
> > 'Sampling' the animation as Karl suggested isn't the way to go with this
> > then? I still haven't found any information regarding sampling despite> but> > repeated searching of the 'net. :(
> >
> > Again, being new to MAX bones animation is something I haven't tried yet>> > at least I know where to find the tutorials!
> >
> > Cheers,
> >
> > GP
>
>
Gianpiero Colagiacomo Guest



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